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3 Digit Display NON BCD

by Chilly Willy on 08-09-2021, 12:51
Score: 178.76 %, Type: Forum topic , Comments: 5 comments
routine that I can start with; Timer = 999 Display Decrement Loop until 0 This ... #'0' - 1 1$: inc a add hl, bc jr c, 1$ sbc ... a cp '0' jr nc,done ld (hl),'9' ld a,l cp LOW counter ret z dec hl jr ...

Compiling error? Ram vs Rom

by Chilly Willy on 12-05-2021, 05:45
Score: 175.72 %, Type: Forum topic , Comments: 6 comments
0C000h Var1: RB 2 ; Var1 = 0C000h Var2: RW 1 ; Var2 = 0C002h Var3: RB 0 ; Var3 = 0C004h Var4: RW -1 ; Var4 = 0C004h because zero and ; negative values ...

Compiling Larger than 32K

by Chilly Willy on 25-06-2021, 19:00
Score: 176.82 %, Type: Forum topic , Comments: 14 comments
as the alternative is not making my game. tniASM v0.45 can create ROMs tniASM v0.45 can create ROMs ...

D&D Cloudy Mountain

by Chilly Willy on 05-03-2021, 01:28
Score: 173.69 %, Type: Forum topic , Comments: 5 comments
it would be something like this. A Pattern assigned to a number as in 8 patterns 0-7 for 8 rooms. ...

MSX (Software) Sprite Collision Routine

by Chilly Willy on 15-10-2021, 20:32
Score: 179.78 %, Type: Forum topic , Comments: 6 comments
set a table where you can check if a sprite is active (on screen) or not (1/0), so before check ...

Next Up Sprite Animation Table

by Chilly Willy on 26-06-2021, 15:50
Score: 176.87 %, Type: Forum topic , Comments: 2 comments
byte that defines what is he doing: walking, on air, on ladder, dying, etc. The bits 0 and 1 ... PLAYER_SPRATR_TABLE: ; 0 ANIM LEFT LEFT|ANIM db $00, $08, $10, $18 ; PLAYER_STATE_FLOOR db $08, $18, $08, $18 ; ...

Pletter Output Z80 Code?

by Chilly Willy on 05-04-2021, 03:19
Score: 174.68 %, Type: Forum topic , Comments: 8 comments
I have yet to start playing with compressors other than reading up on all these old programs. I would like to know if someone can point me to a program that will take z80 code of at least 768 bytes and compress it to z80 assembly data. Output in ...

Plotting a single dot on screen

by Chilly Willy on 08-02-2021, 20:45
Score: 173.02 %, Type: Forum topic , Comments: 37 comments
and apply that offset to set both the pattern (base address 0) and the color (base address 0x2000). To ... and apply that offset to set both the pattern (base address 0) and the color (base address 0x2000). To ... bytes. Assume you have a region of pixels all in color 8. the vram attribute byte could be 0 ...

Proper Player Movement

by Chilly Willy on 14-09-2021, 04:41
Score: 178.84 %, Type: Forum topic , Comments: 16 comments
extrapolate for a Diagonal animation or firing a weapon? MOVE_PLAYER: OUT ($C0), A NOP NOP NOP IN A, ($FC) LD C, A BIT 0, C JP NZ, SOUTH LD A, (IY+02) ; Y Position ... and by checking both North and East, for example. so in your case, both BIT 0 and bit 1 should be NULL. ...

Software Sprites MSX (Assembly)

by Chilly Willy on 05-01-2021, 06:35
Score: 172.13 %, Type: Forum topic , Comments: 6 comments
for: http://karoshi.auic.es/index.php?topic=1456.0 Software sprites (if you Software ... work): get_mask: ld a, ; x screen coordinate in a and 7 ; get the bit mask le e,a ld d, 0 ld hl, ...
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