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3 Digit Display NON BCD
Score: 178.76 %,
Type: Forum topic , Comments: 5 comments
routine that I can start with;
Timer = 999
Display
Decrement
Loop until 0
This ... #'0' - 1
1$:
inc a
add hl, bc
jr c, 1$
sbc ... a
cp '0'
jr nc,done
ld (hl),'9'
ld a,l
cp LOW counter
ret z
dec hl
jr ...
Compiling error? Ram vs Rom
Score: 175.72 %,
Type: Forum topic , Comments: 6 comments
0C000h
Var1: RB 2 ; Var1 = 0C000h
Var2: RW 1 ; Var2 = 0C002h
Var3: RB 0 ; Var3 = 0C004h
Var4: RW -1 ; Var4 = 0C004h because zero and
; negative values ...
Compiling Larger than 32K
Score: 176.82 %,
Type: Forum topic , Comments: 14 comments
as the alternative is not making my game.
tniASM v0.45 can create ROMs tniASM v0.45 can create ROMs ...
D&D Cloudy Mountain
Score: 173.69 %,
Type: Forum topic , Comments: 5 comments
it would be something like this.
A Pattern assigned to a number as in 8 patterns 0-7 for 8 rooms. ...
MSX (Software) Sprite Collision Routine
Score: 179.78 %,
Type: Forum topic , Comments: 6 comments
set a table where you can check if a sprite is active (on screen) or not (1/0), so before check ...
Next Up Sprite Animation Table
Score: 176.87 %,
Type: Forum topic , Comments: 2 comments
byte that defines what is he doing: walking, on air, on ladder, dying, etc. The bits 0 and 1 ...
PLAYER_SPRATR_TABLE:
; 0 ANIM LEFT LEFT|ANIM
db $00, $08, $10, $18 ; PLAYER_STATE_FLOOR
db $08, $18, $08, $18 ; ...
Pletter Output Z80 Code?
Score: 174.68 %,
Type: Forum topic , Comments: 8 comments
I have yet to start playing with compressors other than reading up on all these old programs.
I would like to know if someone can point me to a program that will take z80 code of at least 768 bytes and compress it to z80 assembly data.
Output in ...
Plotting a single dot on screen
Score: 173.02 %,
Type: Forum topic , Comments: 37 comments
and apply that offset to set both the pattern (base address 0) and the color (base address 0x2000).
To ...
and apply that offset to set both the pattern (base address 0) and the color (base address 0x2000).
To ... bytes.
Assume you have a region of pixels all in color 8. the vram attribute byte could be 0 ...
Proper Player Movement
Score: 178.84 %,
Type: Forum topic , Comments: 16 comments
extrapolate for a Diagonal animation or firing a weapon?
MOVE_PLAYER:
OUT ($C0), A
NOP
NOP
NOP
IN A, ($FC)
LD C, A
BIT 0, C
JP NZ, SOUTH
LD A, (IY+02) ; Y Position ... and by checking both North and East, for example.
so in your case, both BIT 0 and bit 1 should be NULL. ...
Software Sprites MSX (Assembly)
Score: 172.13 %,
Type: Forum topic , Comments: 6 comments
for:
http://karoshi.auic.es/index.php?topic=1456.0
Software sprites (if you Software ... work):
get_mask:
ld a, ; x screen coordinate in a
and 7 ; get the bit mask
le e,a
ld d, 0
ld hl, ...
