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Go Penguin WIP platformer for MSX 1

by albs_br on 03-05-2021, 13:19
Score: 143.94 %, Type: Forum topic , Comments: 156 comments
even to make a small operation (increment if different than 0) over each 768 bytes of names table; ... be 4,25,26,10,27,4,30,0 that means: 4 background empty space tilesz tile 25, tile 26, 10 empty, tile 27, 4 empty, tile 30, end of compressed column (0) Dexompressing it is fast. If the number is lower than 22 then you ...

Idea for full motion video - MSX 2 - Screen 4 - NTSC 20fps - 16 shades of gray

by albs_br on 12-09-2021, 21:36
Score: 148.23 %, Type: Forum topic , Comments: 15 comments
was captured by filming a real CRT TV/monitor (even the screen 0 chars before loading the video are blured), ...

Creating a MSX ROM in C with SDCC

by albs_br on 24-08-2021, 05:16
Score: 147.87 %, Type: Forum topic , Comments: 11 comments
Hi guys, what is a quick and dirty way to create a ROM file (32Kb, start at 0x4000) for a C ... with both with the msxromcrt0.rel of the MSX,ROM.Application and have also substituted in crt0 ... but then they do not work in openMSX or on my real machine. (They go to the MSX BASIC version 1.0 screen, instead ...

Strategies to convert a bitmap into OR-color sprites for MSX 2

by albs_br on 18-10-2021, 00:08
Score: 149.39 %, Type: Forum topic , Comments: 9 comments
https://youtu.be/0ZePpFKaeks?t=3369 Usas, see those cyan creatures on the floor (any idea what these creatures are called?). At ...

MSXmas '21 Simple game for christmas / MSX 2 / SC5 / Unfinished work

by albs_br on 24-12-2021, 19:01
Score: 150.94 %, Type: Forum topic , Comments: 5 comments
Hi guys, I made a simple game as my learning exercise for MSX 2 programming. Unfortunally I couldn't finish it before the deadline. But what I already made is playable, and I think is cool enought to share: ...

MSX 2 emulator with debug features

by albs_br on 09-12-2021, 02:36
Score: 150.58 %, Type: Forum topic , Comments: 17 comments
120, 0 * 4, 0 .size: equ $ - TestSpriteAttributes Works fine. If I put some dummy data ... Reserved db 220, 0, 0, 0 db 50, 120, 0 * 4, 0 .size: equ $ - TestSpriteAttributes Does ... theNestruo is Yes, I think theNestruo is right. You only set sprite colour for sprite plane 0, when you ...

Newbie question: using openMSX to debug

by albs_br on 17-04-2021, 05:16
Score: 146.55 %, Type: Forum topic , Comments: 22 comments
on console to watch an address: "ram_watch add 0x0D00D -type word -desc BGCurrentIndex". And ... the entry: BgCurrentIndex: equ 0D00Dh ; last def. pass 3 Apart from this, the Emulicious is great ... and dec For example: #ram_watch add 0xc01f -type word -desc NextShot_Struct_Addr ...

Enabling turbo mode in Assembly on Panasonic 2+/Turbo R machines

by albs_br on 03-07-2021, 21:55
Score: 148.82 %, Type: Forum topic , Comments: 22 comments
; &H2D = BIOS_HWVER ; IF PEEK(&H2D)=2 THEN OUT 64,8:IF INP(64)=247 THEN OUT 65,0 ; ... ret nz ; OUT 65,0 xor a out (65), a .eternalLoop: ; debug jp ... bios call 0x0180 for that. Your code looks almost Your code looks almost identical to the one ...

Loading image to Screen 11 using Assembly

by albs_br on 03-10-2021, 18:07
Score: 152.37 %, Type: Forum topic , Comments: 12 comments
the screen mode with CHGMOD; -use INCBIN to include the image file; -load it to VRAM address 0 ... ld b, a ld c, 9 ; register # call BIOS_WRTVDP ; set color 0 to transparent ld a,(REG8SAV) and 0DFh ld b, a ld c, 8 ; register ...

MSX GAMES AT TURBO SPEED are REALLY ENJOYABLE

by alexito on 06-04-2021, 23:29
Score: 144.04 %, Type: Forum topic , Comments: 4 comments
in PSG(GR8NET PSG at 0xA0) or 2nd Install a switch on the back of my beloved Turbo R and disable the Built in FM ...
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