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ayVGM - A lite version of VGM for AY-3-8910

by aoineko on 19-01-2022, 00:30
Score: 182 %, Type: Forum topic , Comments: 23 comments
En Wait 735 * (n & 0x0F + 1) samples (60 Hz) --------------------------------------- Special ... usable in BASIC programs? By using the memory pages 0 and 1 for example. I'm sorry, but I ... optimisation suggestions: u8 val = *g_ayVGM_Pointer & 0x0F; This could be omitted if you don’t ...

MSXgl – A new C game library for MSX

by aoineko on 16-01-2022, 16:26
Score: 182.36 %, Type: Forum topic , Comments: 230 comments
This is good for performance and makes it much easier to use the 16K of page 0. The library provides an interrupt handling code to easily create ROMs that always remain on page 0. The MSXgl’s Build Tool ... (interrupt handler can be install in page 0), - Mapped ROM from 64K to 4096K (ASCII-8, ASCII-16, Konami ...
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