Search results
MIDI compatibility for games?
Score: 157.81 %,
Type: Forum topic , Comments: 11 comments
I have a couple of games that support MIDI... Famicle Parodic 2 and Illusion City.
How do I go about getting the games to play with MIDI sound? Is it as simple as plugging in a MIDI cart? If so, are all carts compatible? Is any other hardware ...
MSXdev22 endorsement
Score: 188.43 %,
Type: News post , Comments: 5 comments
The MSXdev22 game contest is in full engagement and delivers fresh new MSX games while running. With a deadline just 3 month shy from today, game developers have a change of winning both money and items - both endorsed by donations. Become a sponsor ...
Download Database Summary June 2022
Score: 166.68 %,
Type: News post , Comments: 0 comments
to PS/2 using Arduino Nano V3.0 (36 downloads)
Knightmare - The Knightmare Saga (Jurgen Gugenson) ...
MSX-TALKIE player
Score: 170.57 %,
Type: Download , Comments: 0 comments
1
It is a player of the animation system "MSX-TALKIE" that operates on MSX-TurboR.
Attachment Size Downloads Last download
tki210.lzh 9.32 KB 0 never ...
WTB: Philips NMS 8245 dust cover
Score: 157.77 %,
Type: Forum topic , Comments: 1 comment
I am looking for a dust cover for my NMS 8245.
Try to contact david: Try to contact david: https://msx.org/news/hardware/en/covers-of-the-past
(Trading and collecting) ...
CALL SPAINT
Score: 132.8 %,
Type: wiki , Comments: 0 comments
to paint a zone of the drawing (0-255)
<Y> is coordinate Y of the starting point to paint a zone of the drawing (0-191)
Coordinates cannot be omitted.
<FillingColor> is the color to be used for painting ...
Arabic BASIC 1.0 and higher (only Sakhr MSX1/MSX2)
CALL SPAINT in EddyII Basic
Effect ...
CALL TRIMMING
Score: 132.79 %,
Type: wiki , Comments: 0 comments
Parameters
<XS> and <YS> are upper-left coordinates of transfer source (X=0-255, Y=0-191).
<XS2> and <YS2> are lower-right coordinates of transfer source (X2=0-255, Y2=0-191).
STEP ... values).
<XD> and <YD> are upper-left coordinates of transfer destination (X=0-255, Y=0 ...
