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MIDI compatibility for games?

by kaladron on 01-07-2022, 18:01
Score: 157.81 %, Type: Forum topic , Comments: 11 comments
I have a couple of games that support MIDI... Famicle Parodic 2 and Illusion City. How do I go about getting the games to play with MIDI sound? Is it as simple as plugging in a MIDI cart? If so, are all carts compatible? Is any other hardware ...

MSXdev22 endorsement

by MSXdev Team on 01-07-2022, 18:10
Score: 188.43 %, Type: News post , Comments: 5 comments
The MSXdev22 game contest is in full engagement and delivers fresh new MSX games while running. With a deadline just 3 month shy from today, game developers have a change of winning both money and items - both endorsed by donations. Become a sponsor ...

Download Database Summary June 2022

by ro on 01-07-2022, 17:21
Score: 166.68 %, Type: News post , Comments: 0 comments
to PS/2 using Arduino Nano V3.0 (36 downloads) Knightmare - The Knightmare Saga (Jurgen Gugenson) ...

MSX-TALKIE player

by RAM on 31-07-2022, 13:40
Score: 170.57 %, Type: Download , Comments: 0 comments
1 It is a player of the animation system "MSX-TALKIE" that operates on MSX-TurboR. Attachment Size Downloads Last download tki210.lzh 9.32 KB 0 never ...

WTB: Philips NMS 8245 dust cover

by jermar on 01-07-2022, 12:45
Score: 157.77 %, Type: Forum topic , Comments: 1 comment
I am looking for a dust cover for my NMS 8245. Try to contact david: Try to contact david: https://msx.org/news/hardware/en/covers-of-the-past (Trading and collecting) ...

CALL SPAINT

by mars2000you on 01-07-2022, 09:53
Score: 132.8 %, Type: wiki , Comments: 0 comments
to paint a zone of the drawing (0-255) <Y> is coordinate Y of the starting point to paint a zone of the drawing (0-191) Coordinates cannot be omitted. <FillingColor> is the color to be used for painting ... Arabic BASIC 1.0 and higher (only Sakhr MSX1/MSX2) CALL SPAINT in EddyII Basic Effect ...

CALL TRIMMING

by mars2000you on 01-07-2022, 09:49
Score: 132.79 %, Type: wiki , Comments: 0 comments
Parameters <XS> and <YS> are upper-left coordinates of transfer source (X=0-255, Y=0-191). <XS2> and <YS2> are lower-right coordinates of transfer source (X2=0-255, Y2=0-191). STEP ... values). <XD> and <YD> are upper-left coordinates of transfer destination (X=0-255, Y=0 ...
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