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Katakana in Metal Gear 1
Score: 160.32 %,
Type: Forum topic , Comments: 5 comments
Why was the original Metal Gear all in Katakana? It's clear a lot of the words were actually normally written in Hiragana or Kanji.
Probably they ran out of Probably they ran out of space to fit all the glyphs into the ROM.
...
UK MSX meeting September 2023
Score: 160.18 %,
Type: Forum topic , Comments: 0 comments
September 2023, Saturdays (not the 3rd) will be great for another UK MSX meeting, with plenty of advanced notice for next year. 10th Sept 2023, 17th Sept 2023, or 24th September 2023. The Leicester Retro Computer Museum, my preferred date would be the 10th at the moment. Plenty of notice, fill your diary ...
MSXDOS2 and the horrible RAM consumption
Score: 160.32 %,
Type: Forum topic , Comments: 6 comments
on a plain ST machine. No IDE etc. 6 out of 16 free. Still makes me angry. Also, I noticed that map 0x0 ...
R800 Programming
Score: 134.71 %,
Type: wiki , Comments: 0 comments
contains the CPU-mode:
0 = Z80
1 = R800 (ROM)
2 = R800 (DRAM)
If bit 7 is set also CPU LED ... "0".
Tip: to enable the turbo by software, it's best to use the following routine:
CHGCPU equ 0180h
ENATURBO:
ld A,(CHGCPU)
cp 0C3h
ld a,82h ; can be ld a,81h for R800 ROM if you ...
OpenMSX sometimes fails to recognize FDD (On raspberry Pi)
Score: 160.2 %,
Type: Forum topic , Comments: 11 comments
Hello all,
I'm experimenting with OpenMSX 17.0 on the Raspberry Pi 400, to sort of "recreate" the feeling of my old MSX machines. I'm currently using a custum image based on Ubuntu, ... are two screenshots, that show the error and version of MSX-BASIC (4.0):
I'm ...
V9990 registers at command termination
Score: 160.2 %,
Type: Forum topic , Comments: 11 comments
----------------------------------------------------------------------------
| HMMC | --- | --- | --- | . | --- | # | --- | 0 | --- | --- |
----------------------------------------------------------------------------
| YMMM | --- | . | --- | . | --- | # | --- | 0 | --- | --- |
----------------------------------------------------------------------------
| HMMM | --- | . | --- | . | --- | # | --- | 0 | --- | --- | ...
