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ayFX replayer, leaving a tiny sound after play a SFX

by albs_br on 29-09-2022, 18:42
Score: 186.45 %, Type: Forum topic , Comments: 4 comments
Hi guys, I have this problem as specified on title: after I call to play a sound FX using ayFX replayer it leaves a continuos tone playing on speaker, as if something wasn't ended correctly. Is there a tutorial with the steps required to setup ...

Create a 32 kb ROM in Assembly

by albs_br on 28-09-2022, 16:07
Score: 186.42 %, Type: Forum topic , Comments: 4 comments
Hi guys, I'm trying to create a ROM from 0x4000 to 0xbfff using the code available here ... RSLREG rrca rrca and 3 ;Keep bits corresponding to the page 4000h-7FFFh ld c,a ld b,0 ld hl,EXPTBL add hl,bc ld a,(hl) and 80h or c ld c,a inc hl inc hl inc hl inc hl ld a,(hl) and 0Ch or c ...

Assembly Z80, best way to divide by 16

by albs_br on 18-09-2022, 22:07
Score: 186.1 %, Type: Forum topic , Comments: 20 comments
pre-loaded (it also needs to be address aligned to 0x00 on low byte). Speed is more crucial here than ... Another method: ld hl,0D000h ld (hl),Value ; Put the value to divide by 16 at 0D000h xor a rld ... gdx wrote: Another method: ld hl,0D000h ld (hl),Value ; Put the value to divide by 16 ...

MSX history in Japan compiled in one graph

by albs_br on 04-09-2022, 17:47
Score: 185.66 %, Type: Forum topic , Comments: 7 comments
https://hellotocky-msx.hatenablog.com/entry/2022/07/30/104031 It's in Japanese, but can be easily translated using Google Translator integrated ...
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