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Sprite Early Clock Bit
Score: 192.27 %,
Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X
ld bc,256*218+q_vdp98 ;Y-HIDE, vdp
left:
ld hl,32-5 ;X offset
cp 128+32
jr ... de
; xor a
ld de,q_vdp_spriteAttribute
call f_setVramAddressWrite
pop de
ld a,(v_hid_POS+0) ;X ... fly to left)
and a ;check if the value obtained is equal to 0
jp ...
Ladders...Ladders....Ladders
Score: 192.11 %,
Type: Forum topic , Comments: 3 comments
study that will teach me how to do it.
I can't learn this in college in 2022.
Any thoughts? ...
Animating Sprites....TABLE?
Score: 191.79 %,
Type: Forum topic , Comments: 2 comments
I am still in the growing phase and would appreciate if anyone can direct me to an example of an Animation table setup for sprites in Z80 assembly language.
Here is the scenario for the MSX 1
Sprite 1 y/x/pattern/color
Sprite 2 ...
