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Sprite Early Clock Bit

by Chilly Willy on 22-10-2022, 01:33
Score: 192.27 %, Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X ld bc,256*218+q_vdp98 ;Y-HIDE, vdp left: ld hl,32-5 ;X offset cp 128+32 jr ... de ; xor a ld de,q_vdp_spriteAttribute call f_setVramAddressWrite pop de ld a,(v_hid_POS+0) ;X ... fly to left) and a ;check if the value obtained is equal to 0 jp ...

Ladders...Ladders....Ladders

by Chilly Willy on 19-10-2022, 03:58
Score: 192.11 %, Type: Forum topic , Comments: 3 comments
study that will teach me how to do it. I can't learn this in college in 2022. Any thoughts? ...

Animating Sprites....TABLE?

by Chilly Willy on 12-10-2022, 22:30
Score: 191.79 %, Type: Forum topic , Comments: 2 comments
I am still in the growing phase and would appreciate if anyone can direct me to an example of an Animation table setup for sprites in Z80 assembly language. Here is the scenario for the MSX 1 Sprite 1 y/x/pattern/color Sprite 2 ...
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