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Parsing Command Structure?
Score: 195.89 %,
Type: Forum topic , Comments: 11 comments
B, (HL)
Compare A and B
Then some routine after that to create a number between 0-255.
Is ... C, A ; Put length in BC
LD B, 0
INC DE ; Increment pointers ... Buffer
DL = Table.
Take first byte of table like
Ld a, (de)
ld c, a
ld b, 0
So CPI ...
Bit Mapped MSX 1?
Score: 194.3 %,
Type: Forum topic , Comments: 15 comments
address as in
Tile 0, would be 0
Tile 1, would be 1
Ect...
That way no tile would be repeated. ... no problem.
I thought in mode 2 it was two colors per each line on an 8x8 tile.
Mode 0 it is 2 ... of the screen is a consecutive sequence of characters starting from 0 to 22*8 (middle part) or 22*7 (top ...
Sprite Early Clock Bit
Score: 193.54 %,
Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X
ld bc,256*218+q_vdp98 ;Y-HIDE, vdp
left:
ld hl,32-5 ;X offset
cp 128+32
jr ... de
; xor a
ld de,q_vdp_spriteAttribute
call f_setVramAddressWrite
pop de
ld a,(v_hid_POS+0) ;X ... fly to left)
and a ;check if the value obtained is equal to 0
jp ...
Ladders...Ladders....Ladders
Score: 193.38 %,
Type: Forum topic , Comments: 3 comments
study that will teach me how to do it.
I can't learn this in college in 2022.
Any thoughts? ...
Animating Sprites....TABLE?
Score: 193.06 %,
Type: Forum topic , Comments: 2 comments
I am still in the growing phase and would appreciate if anyone can direct me to an example of an Animation table setup for sprites in Z80 assembly language.
Here is the scenario for the MSX 1
Sprite 1 y/x/pattern/color
Sprite 2 ...
Run and Jump Routine
Score: 191.55 %,
Type: Forum topic , Comments: 3 comments
jump_offset:
db 4,3,2,1,0,-1,-2,-3,-4,$FF ; jump 10 pixels up
Then, in the big line, you have to :
- ...
Studying simple AI
Score: 188.62 %,
Type: Forum topic , Comments: 12 comments
better to hold on to high cards. The first shrinks the number of plays to evaluate to 0.03% and the second change drops it further to 0.38% of that, to "only" around 20,000 plays.
In ... with the track-specific info for the AI
ld a, (ix + 0)
add a, 8
and $f0 ;; This is neatly now the desired row; divide ...
General Assembly Question $4000 vs $0100
Score: 187.65 %,
Type: Forum topic , Comments: 16 comments
at $0038 on your ROM (once enabled the page 0), manage interrupts yourself, and still call the BIOS ... page 0 routines with those Interslot Calls.
Or you can use MSX-DOS (wich after all is CP/M ... page 0 free at the moment you start you program? Are you asking if page 0 is always BIOS ROM? In case ...
VRAM Checks during scroll MSX 1
Score: 187.14 %,
Type: Forum topic , Comments: 1 comment
I have been using a pattern type scroll using register 4 pointing to a pattern set for each stage of the scroll.
My issues is what is the best method for sprite collisions while scrolling.
The conditions are hitting a scrolling wall made of ...
