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Parsing Command Structure?

by Chilly Willy on 28-12-2022, 22:23
Score: 195.41 %, Type: Forum topic , Comments: 11 comments
B, (HL) Compare A and B Then some routine after that to create a number between 0-255. Is ... C, A ; Put length in BC LD B, 0 INC DE ; Increment pointers ... Buffer DL = Table. Take first byte of table like Ld a, (de) ld c, a ld b, 0 So CPI ...

Bit Mapped MSX 1?

by Chilly Willy on 17-11-2022, 17:48
Score: 193.82 %, Type: Forum topic , Comments: 15 comments
address as in Tile 0, would be 0 Tile 1, would be 1 Ect... That way no tile would be repeated. ... no problem. I thought in mode 2 it was two colors per each line on an 8x8 tile. Mode 0 it is 2 ... of the screen is a consecutive sequence of characters starting from 0 to 22*8 (middle part) or 22*7 (top ...

Sprite Early Clock Bit

by Chilly Willy on 22-10-2022, 01:33
Score: 193.06 %, Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X ld bc,256*218+q_vdp98 ;Y-HIDE, vdp left: ld hl,32-5 ;X offset cp 128+32 jr ... de ; xor a ld de,q_vdp_spriteAttribute call f_setVramAddressWrite pop de ld a,(v_hid_POS+0) ;X ... fly to left) and a ;check if the value obtained is equal to 0 jp ...

Ladders...Ladders....Ladders

by Chilly Willy on 19-10-2022, 03:58
Score: 192.9 %, Type: Forum topic , Comments: 3 comments
study that will teach me how to do it. I can't learn this in college in 2022. Any thoughts? ... previous question: https://msx.org/forum/msx-talk/development/run-and-jump-routine Chilly ... on your previous question: https://msx.org/forum ...

Animating Sprites....TABLE?

by Chilly Willy on 12-10-2022, 22:30
Score: 192.58 %, Type: Forum topic , Comments: 2 comments
https://msx.org/forum/msx-talk/development/run-and-jump-routine (Development) ...

Run and Jump Routine

by Chilly Willy on 04-09-2022, 20:42
Score: 191.07 %, Type: Forum topic , Comments: 3 comments
jump_offset: db 4,3,2,1,0,-1,-2,-3,-4,$FF ; jump 10 pixels up Then, in the big line, you have to : - ...

Studying simple AI

by Chilly Willy on 08-06-2022, 21:14
Score: 188.14 %, Type: Forum topic , Comments: 12 comments
better to hold on to high cards. The first shrinks the number of plays to evaluate to 0.03% and the second change drops it further to 0.38% of that, to "only" around 20,000 plays. In ... with the track-specific info for the AI ld a, (ix + 0) add a, 8 and $f0 ;; This is neatly now the desired row; divide ...

General Assembly Question $4000 vs $0100

by Chilly Willy on 05-05-2022, 17:41
Score: 187.16 %, Type: Forum topic , Comments: 16 comments
at $0038 on your ROM (once enabled the page 0), manage interrupts yourself, and still call the BIOS ... page 0 routines with those Interslot Calls. Or you can use MSX-DOS (wich after all is CP/M ... page 0 free at the moment you start you program? Are you asking if page 0 is always BIOS ROM? In case ...

VRAM Checks during scroll MSX 1

by Chilly Willy on 22-04-2022, 16:21
Score: 186.65 %, Type: Forum topic , Comments: 1 comment
I have been using a pattern type scroll using register 4 pointing to a pattern set for each stage of the scroll. My issues is what is the best method for sprite collisions while scrolling. The conditions are hitting a scrolling wall made of ...
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