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ayVGM - A lite version of VGM for AY-3-8910
Score: 181.6 %,
Type: Forum topic , Comments: 23 comments
En Wait 735 * (n & 0x0F + 1) samples (60 Hz)
---------------------------------------
Special ... usable in BASIC programs?
By using the memory pages 0 and 1 for example.
I'm sorry, but I ... optimisation suggestions:
u8 val = *g_ayVGM_Pointer & 0x0F;
This could be omitted if you don’t ...
Calling BIOS routines from C without any overhead
Score: 185.11 %,
Type: Forum topic , Comments: 10 comments
nuc1e0n wrote:
z88dk has
nuc1e0n wrote:
z88dk has konamiman's asmlib integrated ... or msxdos2:
int isMSX2(void) {
if(bdos(CPM_VERS, 0) == 0x22) {
__asm
ld a, 1
ld c, 0x6f
call 0x0005
or a
jr nz, NOTMSX2
ld a, b
cp 2
jr c, NOTMSX2
ld hl, 1
ret ...
Crawlers looking for a musician
Score: 190.4 %,
Type: Forum topic , Comments: 19 comments
Hello everyone,
I am creating a new game called Crawlers based on the classic Snake game but playable with up to 8 players on the same MSX (using Ninja Tap ) or 4 players otherwise (joystick + keyboard).
It is an MSX1 game that will be ...
Fast copy using unrolled ldi loop
Score: 184.8 %,
Type: Forum topic , Comments: 20 comments
ld iy, #2
add iy, sp
ld c, 0(iy)
ld b, 1(iy)
// ...
and #0x0F // 8 cc
jp z, mem_fastcopy_loop // 11 cc - total 24 cc ... 5 cc
ld b, #0 // 8 cc
ld c, a // 5 ...
MID player for PSG
Score: 182.4 %,
Type: Forum topic , Comments: 1 comment
Hello,
Do you know any MIDI file (.mid) replayers that are able to play music on the PSG?
I found converters from MIDI to Arkos format (included in Arkos Tracker) or to PT3 ( Midi2PT3 ) but both of them work very badly with test files (quite ...
MSXgl – A new C game library for MSX
Score: 181.95 %,
Type: Forum topic , Comments: 230 comments
This is good for performance and makes it much easier to use the 16K of page 0. The library provides an interrupt handling code to easily create ROMs that always remain on page 0.
The MSXgl’s Build Tool ... (interrupt handler can be install in page 0),
- Mapped ROM from 64K to 4096K (ASCII-8, ASCII-16, Konami ...
Ninja Tap BASIC driver
Score: 163.13 %,
Type: wiki , Comments: 0 comments
available to manage the device:
1) To detect a Ninja Tap:
A=USR(0)
Return:
7 6 5 4 3 2 1 0
│ │ │ │ └───┴───┴───┴── Number of joystick ports available (2, 5 or 8)
│ │ └───┴────────────────── Tap type pluged in port 1 (0=No Tap, 1=Ninja Tap, 2=Shinobi Tap)
└───┴────────────────────────── ...
Ninja Tap BASIC driver 1.0
Score: 201.57 %,
Type: Download , Comments: 0 comments
aoineko
0
This driver allow to use Ninja Tap device in BASIC programs.
See ... 597 bytes 0 never
(ninja tap basic driver 10, ninja tap basic driver 10) ...
Program's UID
Score: 188.61 %,
Type: Forum topic , Comments: 14 comments
and the game's title in katakana written backwards. This is located at offset #3FF0.
This type of information ... information about that?
Yie Ar Kung-Fu product ID is "RC 725"... there is 725 wrote at #3FF0?
(I suppose #3FF0 is the size of the ROM minus #0F)
Hi, aonikeo!
I coded this Hi, aonikeo!
I ...
Programming ObsoNET
Score: 188.92 %,
Type: Forum topic , Comments: 18 comments
In documentation part 4.1, we are asked to select segment 0 in the cartridge mapper.
Do we have ... is in 2-3 and obsonet is in 2-0 (being initialized before your rom) make it works:
Try ...
