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Samurai Shodown unplayble demo on MSX+V9990

by albs_br on 18-11-2022, 23:22
Score: 189.43 %, Type: Forum topic , Comments: 59 comments
Register. It acts as a "sprite page". https://www.msx.org/forum/msx https://www.msx.org/forum/msx-talk/graphics-and-music/spat-u... Impressive for a MSX Impressive for a MSX I don't update the SPRATR I ... page. Earthquake (the big guy at right) is using the first 256x128 area, starting at 0,0 The ...

Convert image to V9990 P1 mode

by albs_br on 10-11-2022, 20:19
Score: 189.05 %, Type: Forum topic , Comments: 34 comments
line I'm using: MSXimg.exe img\data_bg.png -out %Dest%\v9990\data_v9_bg.h -pos 0 0 -size 256 48 -num 1 1 -name g_DataV9BG -trans 0xFF00FF -bpc 4 -pal custom --pal24 It generate C header ... of the tiles. Tiles starting with 0x05 are considered as floors, 0x06 as stairs. the 0x07 in this phase ...

WebMSX - open ROM from local disk

by albs_br on 10-11-2022, 12:29
Score: 188.95 %, Type: Forum topic , Comments: 3 comments
Hi guys, that should be a silly question, but I did some search and yet not able to do this: https://webmsx.org/?ROM=c:\folder\file.ROM If the parameter is a url it works perfectly. Any idea? Maybe running WebMSX locally? ...

Books about retro development

by albs_br on 05-10-2022, 20:19
Score: 187.45 %, Type: Forum topic , Comments: 2 comments
I just compiled a list of all books about retro development I read on the last couple of years and I think it would be of interest of all people here: - Modern MSX BASIC Game Development (from Raul Portales) Books from 8bitworkshop.com: - ...

ayFX replayer, leaving a tiny sound after play a SFX

by albs_br on 29-09-2022, 18:42
Score: 187.24 %, Type: Forum topic , Comments: 4 comments
Hi guys, I have this problem as specified on title: after I call to play a sound FX using ayFX replayer it leaves a continuos tone playing on speaker, as if something wasn't ended correctly. Is there a tutorial with the steps required to setup ...

Create a 32 kb ROM in Assembly

by albs_br on 28-09-2022, 16:07
Score: 187.21 %, Type: Forum topic , Comments: 4 comments
Hi guys, I'm trying to create a ROM from 0x4000 to 0xbfff using the code available here ... RSLREG rrca rrca and 3 ;Keep bits corresponding to the page 4000h-7FFFh ld c,a ld b,0 ld hl,EXPTBL add hl,bc ld a,(hl) and 80h or c ld c,a inc hl inc hl inc hl inc hl ld a,(hl) and 0Ch or c ...

Assembly Z80, best way to divide by 16

by albs_br on 18-09-2022, 22:07
Score: 186.89 %, Type: Forum topic , Comments: 20 comments
pre-loaded (it also needs to be address aligned to 0x00 on low byte). Speed is more crucial here than ... "reuse" b. Btw, as we are in an MSX forum, I think you are not taking into account M1 wait states ... theNestruo wrote: Btw, as we are in an MSX forum, I think you are not taking into account M1 wait ...

MSX history in Japan compiled in one graph

by albs_br on 04-09-2022, 17:47
Score: 186.45 %, Type: Forum topic , Comments: 7 comments
https://hellotocky-msx.hatenablog.com/entry/2022/07/30/104031 It's in Japanese, but can be easily translated using Google Translator integrated ...

Doubt about SCREEN 7 image files (.s70 and .s71)

by albs_br on 03-08-2022, 17:01
Score: 185.21 %, Type: Forum topic , Comments: 13 comments
are supposed to be used? My naive understanding was that the first file (.s70) should be placed on page 0 (0x00000) and the second (.s71) on the page 1 (0x10000). Of course the 7 bytes header should be ignored. Is that correct? The VRAM on interlaced mode works this way? Even lines on page 0 and odd lines ...

Pletter (or other compression tools) performance

by albs_br on 21-07-2022, 22:22
Score: 186.18 %, Type: Forum topic , Comments: 23 comments
https://github.com/uniabis/z80depacker - A more visual one: https://www.cpcwiki.eu/forum/programming/new-cruncher-zx0 ... size, compression ratio and decompression speed. The best of them all was zx0 . Pletter was in 45th ... with zx0, though. Decompressing directly the image to VRAM is feasible, but not all tools are offering ...
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