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Strange behaviour (bug?) on SPRATR base addr register on V9938/58

by albs_br on 10-01-2022, 19:21
Score: 177.45 %, Type: Forum topic , Comments: 6 comments
to 0x1fa00, the SPRCOL table won't work properly (it is supposed to bet automatically set 512 bytes ... repeated. This is how I set the registers: ; ---- set SPRATR to 0x1fa00 (SPRCOL is automatically set 512 bytes before SPRATR, so 0x1f800) ; bits: 16 14 7 ; | | | ...

Doubt about SCREEN 7 image files (.s70 and .s71)

by albs_br on 03-08-2022, 17:01
Score: 184.02 %, Type: Forum topic , Comments: 13 comments
are supposed to be used? My naive understanding was that the first file (.s70) should be placed on page 0 (0x00000) and the second (.s71) on the page 1 (0x10000). Of course the 7 bytes header should be ignored. Is that correct? The VRAM on interlaced mode works this way? Even lines on page 0 and odd lines ...

MSX history in Japan compiled in one graph

by albs_br on 04-09-2022, 17:47
Score: 185.25 %, Type: Forum topic , Comments: 7 comments
https://hellotocky-msx.hatenablog.com/entry/2022/07/30/104031 It's in Japanese, but can be easily translated using Google Translator integrated ...

Create a 32 kb ROM in Assembly

by albs_br on 28-09-2022, 16:07
Score: 186.02 %, Type: Forum topic , Comments: 4 comments
Hi guys, I'm trying to create a ROM from 0x4000 to 0xbfff using the code available here ... RSLREG rrca rrca and 3 ;Keep bits corresponding to the page 4000h-7FFFh ld c,a ld b,0 ld hl,EXPTBL add hl,bc ld a,(hl) and 80h or c ld c,a inc hl inc hl inc hl inc hl ld a,(hl) and 0Ch or c ...

ayFX replayer, leaving a tiny sound after play a SFX

by albs_br on 29-09-2022, 18:42
Score: 186.05 %, Type: Forum topic , Comments: 4 comments
Hi guys, I have this problem as specified on title: after I call to play a sound FX using ayFX replayer it leaves a continuos tone playing on speaker, as if something wasn't ended correctly. Is there a tutorial with the steps required to setup ...

Assembly Z80, best way to divide by 16

by albs_br on 18-09-2022, 22:07
Score: 185.7 %, Type: Forum topic , Comments: 20 comments
pre-loaded (it also needs to be address aligned to 0x00 on low byte). Speed is more crucial here than ... Another method: ld hl,0D000h ld (hl),Value ; Put the value to divide by 16 at 0D000h xor a rld ... gdx wrote: Another method: ld hl,0D000h ld (hl),Value ; Put the value to divide by 16 ...

MSX Wings, port of a famous 90's game/MSX 2+/SC11 (Demo/WIP/POC)

by albs_br on 16-01-2022, 04:34
Score: 179.77 %, Type: Forum topic , Comments: 76 comments
https://studio.youtube.com/video/mUgsNs8ixX0/edit correct link correct link https://www.youtube.com/watch?v=mUgsNs8ixX0 Thanks ...

WebMSX - open ROM from local disk

by albs_br on 10-11-2022, 12:29
Score: 187.76 %, Type: Forum topic , Comments: 3 comments
Hi guys, that should be a silly question, but I did some search and yet not able to do this: https://webmsx.org/?ROM=c:\folder\file.ROM If the parameter is a url it works perfectly. Any idea? Maybe running WebMSX locally? ...

Convert image to V9990 P1 mode

by albs_br on 10-11-2022, 20:19
Score: 187.86 %, Type: Forum topic , Comments: 34 comments
line I'm using: MSXimg.exe img\data_bg.png -out %Dest%\v9990\data_v9_bg.h -pos 0 0 -size 256 48 -num 1 1 -name g_DataV9BG -trans 0xFF00FF -bpc 4 -pal custom --pal24 It generate C header ... of the tiles. Tiles starting with 0x05 are considered as floors, 0x06 as stairs. the 0x07 in this phase ...

Samurai Shodown unplayble demo on MSX+V9990

by albs_br on 18-11-2022, 23:22
Score: 188.24 %, Type: Forum topic , Comments: 59 comments
page. Earthquake (the big guy at right) is using the first 256x128 area, starting at 0,0 The other character uses the second 256x128 area below, starting at 0,128 coordinate. This way ... a new version Just commited a new version (0.15.1) with debug info spit to standard VDP output. ...
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