MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Last
Next
Page 6/206
Previous
1 | 2 | 3 | 4 | 5 | | 7 | 8 | 9 | 10 | 11
Search results

Create a 32 kb ROM in Assembly

by albs_br on 28-09-2022, 16:07
Score: 160.06 %, Type: Forum topic , Comments: 4 comments
Hi guys, I'm trying to create a ROM from 0x4000 to 0xbfff using the code available here ... RSLREG rrca rrca and 3 ;Keep bits corresponding to the page 4000h-7FFFh ld c,a ld b,0 ld hl,EXPTBL add hl,bc ld a,(hl) and 80h or c ld c,a inc hl inc hl inc hl inc hl ld a,(hl) and 0Ch or c ...

ayFX replayer, leaving a tiny sound after play a SFX

by albs_br on 29-09-2022, 18:42
Score: 160.08 %, Type: Forum topic , Comments: 4 comments
Hi guys, I have this problem as specified on title: after I call to play a sound FX using ayFX replayer it leaves a continuos tone playing on speaker, as if something wasn't ended correctly. Is there a tutorial with the steps required to setup ...

Assembly Z80, best way to divide by 16

by albs_br on 18-09-2022, 22:07
Score: 159.74 %, Type: Forum topic , Comments: 20 comments
pre-loaded (it also needs to be address aligned to 0x00 on low byte). Speed is more crucial here than ... Another method: ld hl,0D000h ld (hl),Value ; Put the value to divide by 16 at 0D000h xor a rld ... gdx wrote: Another method: ld hl,0D000h ld (hl),Value ; Put the value to divide by 16 ...

MSX Wings, port of a famous 90's game/MSX 2+/SC11 (Demo/WIP/POC)

by albs_br on 16-01-2022, 04:34
Score: 153.81 %, Type: Forum topic , Comments: 76 comments
https://studio.youtube.com/video/mUgsNs8ixX0/edit correct link correct link https://www.youtube.com/watch?v=mUgsNs8ixX0 Thanks ...

WebMSX - open ROM from local disk

by albs_br on 10-11-2022, 12:29
Score: 161.8 %, Type: Forum topic , Comments: 3 comments
Hi guys, that should be a silly question, but I did some search and yet not able to do this: https://webmsx.org/?ROM=c:\folder\file.ROM If the parameter is a url it works perfectly. Any idea? Maybe running WebMSX locally? ...

Convert image to V9990 P1 mode

by albs_br on 10-11-2022, 20:19
Score: 161.9 %, Type: Forum topic , Comments: 34 comments
line I'm using: MSXimg.exe img\data_bg.png -out %Dest%\v9990\data_v9_bg.h -pos 0 0 -size 256 48 -num 1 1 -name g_DataV9BG -trans 0xFF00FF -bpc 4 -pal custom --pal24 It generate C header ... of the tiles. Tiles starting with 0x05 are considered as floors, 0x06 as stairs. the 0x07 in this phase ...

Samurai Shodown unplayble demo on MSX+V9990

by albs_br on 18-11-2022, 23:22
Score: 162.28 %, Type: Forum topic , Comments: 59 comments
page. Earthquake (the big guy at right) is using the first 256x128 area, starting at 0,0 The other character uses the second 256x128 area below, starting at 0,128 coordinate. This way ... a new version Just commited a new version (0.15.1) with debug info spit to standard VDP output. ...

Pletter (or other compression tools) performance

by albs_br on 21-07-2022, 22:22
Score: 159.03 %, Type: Forum topic , Comments: 23 comments
size, compression ratio and decompression speed. The best of them all was zx0 . Pletter was in 45th ... with zx0, though. Decompressing directly the image to VRAM is feasible, but not all tools are offering this possibility (specifically the code to do it). I know zx0 does, I've seen the VRAM version in GitHub. The ...

Books about retro development

by albs_br on 05-10-2022, 20:19
Score: 160.3 %, Type: Forum topic , Comments: 2 comments
I just compiled a list of all books about retro development I read on the last couple of years and I think it would be of interest of all people here: - Modern MSX BASIC Game Development (from Raul Portales) Books from 8bitworkshop.com: - ...

Video output MSX Omega

by alex3331 on 03-08-2022, 17:34
Score: 158.14 %, Type: Forum topic , Comments: 4 comments
Hello, I want to share my problem. I have built an MSX machine Omega designed by Sergey K. It has a 8-pin DIN standard connector, which has RGBS output. I am using upscalers GBS-8200 and GBS-8220 , but cannot get decent stable picture on any of them. ...
Last
Next
Page 6/206
Previous
1 | 2 | 3 | 4 | 5 | | 7 | 8 | 9 | 10 | 11
Sort by
  • Relevancy
  • Title
  • Type
  • sort iconAuthor
  • Date
Filter by type
  • Forum topic (1168)
  • wiki (550)
  • Image (183)
  • News post (121)
  • Download (34)
Filter by News topics
  • Challenges (40)
  • Software (20)
  • MRC (14)
  • Events (13)
  • Hardware (12)
  • MSX Related (7)
  • Development (5)
  • Music (4)
  • Emulation (2)
  • Media (2)
  • Websites (2)
Filter by Tags
  • msxdev22 (36)
  • Competitions (33)
  • MSXdev (33)
  • Disciplines (6)
  • fair (6)
  • Fairs and meetings (5)
  • MSX Hardware (5)
  • SCC (5)
  • download (5)
  • meeting (5)
  • Nextor (4)
  • Interview (3)
  • MSX Scene (3)
  • Nijmegen (3)
  • PSG (3)
  • Physical Dreams (3)
  • RBSC (3)
  • Sunrise (3)
  • cartridge (3)
  • msxdev'21 (3)
Filter by Forums
  • MSX Talk (1156)
  • MSX НА РУССКОМ (7)
  • Debates en Español (4)
  • Multilingual forums (1)
Filter by post date
  • (-) 2022
  • January 2022 (133)
  • February 2022 (128)
  • March 2022 (279)
  • April 2022 (133)
  • May 2022 (123)
  • June 2022 (176)
  • July 2022 (171)
  • August 2022 (184)
  • September 2022 (141)
  • October 2022 (229)
  • November 2022 (120)
  • December 2022 (239)
Filter by author
  • mars2000you (449)
  • sdsnatcher73 (219)
  • hamlet (189)
  • gdx (99)
  • ro (55)
  • MSXdev Team (35)
  • PingPong (22)
  • alali.ahmed.t (20)
  • Metalion (18)
  • foody (17)
  • Hit-Biter (16)
  • Takamichi (16)
  • Wierzbowsky (16)
  • Bengalack (14)
  • Pac (14)
  • aoineko (14)
  • pizzapower (13)
  • albs_br (12)
  • jepmsx (12)
  • tfh (12)
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy