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BASIC-Kun/XBASIC - wait for VBLANK

by skumlerud on 15-01-2023, 21:58
Score: 201.69 %, Type: Forum topic , Comments: 2 comments
What would be the correct way to wait for VBLANK in BASIC-Kun? I'm working on a simple game in BASIC-Kun, and need to update the screen ASAP when VBLANK occurs. Currently I'm doing it like this before updating the screen. 10 TIME=0 20 IF TIME=0 GOTO 20 This works so far, but I'm ...

BASIC - how to allocate memory for asm/data?

by skumlerud on 15-01-2023, 21:59
Score: 201.74 %, Type: Forum topic , Comments: 5 comments
the parameter passing, and I am using CLEAR to allocate some memory between MEMTOP and 0xf1c9. However, what I ... for data and assembler routines, then I would set MEMTOP to 0xf1c9-0x1400=0xddc9, right? But how do I know if this "eats" into BASIC/XBASIC RAM? Another thing - on my SVI738 with MSX2+ ROMs MEMTOP is at 58656/0 ...

BASIC - detect the presence of a disk

by skumlerud on 05-01-2023, 21:31
Score: 201.4 %, Type: Forum topic , Comments: 25 comments
was to use dskf(0), which should throw an error if the function call or disk isn't available. And this works fine with plain MSX BASIC, both on an emulator (tested BASIC 1.0 with and without Disk BASIC, and BASIC 2.0 with and without a floppy available) and on my SVI738 with BASIC 3.0. However, with my ...
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