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BASIC-Kun/XBASIC - wait for VBLANK
Score: 165.2 %,
Type: Forum topic , Comments: 2 comments
What would be the correct way to wait for VBLANK in BASIC-Kun? I'm working on a simple game in BASIC-Kun, and need to update the screen ASAP when VBLANK occurs. Currently I'm doing it like this before updating the screen.
10 TIME=0
20 IF TIME=0 GOTO 20
This works so far, but I'm ...
BASIC - how to allocate memory for asm/data?
Score: 165.26 %,
Type: Forum topic , Comments: 5 comments
the parameter passing, and I am using CLEAR to allocate some memory between MEMTOP and 0xf1c9. However, what I ... for data and assembler routines, then I would set MEMTOP to 0xf1c9-0x1400=0xddc9, right? But how do I know if this "eats" into BASIC/XBASIC RAM?
Another thing - on my SVI738 with MSX2+ ROMs MEMTOP is at 58656/0 ...
Question: how to create multi game rom (to my knowledge = 0 in programming)
Score: 165.18 %,
Type: Forum topic , Comments: 2 comments
to do it without programming, but I don't see the a way of doing so with 0 programming. Anyway, ...
MegaROM Mappers
Score: 138.67 %,
Type: wiki , Comments: 0 comments
(mirrors: 6001h~67FFh)
0
6000h~7FFFh (mirror: E000h~FFFFh)
6800h (mirrors: 6801h~6FFFh)
0
8000h~9FFFh (mirror: 0000h~1FFFh)
7000h (mirrors: 7001h~77FFh)
0
A000h~BFFFh (mirror: 2000h~3FFFh)
7800h (mirrors: 7801h~7FFFh)
0
Note: Pages mirrors are not present on many cartridges.
Value format for MegaROMs ...
