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BASIC-Kun/XBASIC - wait for VBLANK

by skumlerud on 15-01-2023, 21:58
Score: 165.2 %, Type: Forum topic , Comments: 2 comments
What would be the correct way to wait for VBLANK in BASIC-Kun? I'm working on a simple game in BASIC-Kun, and need to update the screen ASAP when VBLANK occurs. Currently I'm doing it like this before updating the screen. 10 TIME=0 20 IF TIME=0 GOTO 20 This works so far, but I'm ...

BASIC - how to allocate memory for asm/data?

by skumlerud on 15-01-2023, 21:59
Score: 165.26 %, Type: Forum topic , Comments: 5 comments
the parameter passing, and I am using CLEAR to allocate some memory between MEMTOP and 0xf1c9. However, what I ... for data and assembler routines, then I would set MEMTOP to 0xf1c9-0x1400=0xddc9, right? But how do I know if this "eats" into BASIC/XBASIC RAM? Another thing - on my SVI738 with MSX2+ ROMs MEMTOP is at 58656/0 ...

Question: how to create multi game rom (to my knowledge = 0 in programming)

by itozzz on 15-01-2023, 16:19
Score: 165.18 %, Type: Forum topic , Comments: 2 comments
to do it without programming, but I don't see the a way of doing so with 0 programming. Anyway, ...

MegaROM Mappers

by gdx on 15-01-2023, 06:57
Score: 138.67 %, Type: wiki , Comments: 0 comments
(mirrors: 6001h~67FFh) 0 6000h~7FFFh (mirror: E000h~FFFFh) 6800h (mirrors: 6801h~6FFFh) 0 8000h~9FFFh (mirror: 0000h~1FFFh) 7000h (mirrors: 7001h~77FFh) 0 A000h~BFFFh (mirror: 2000h~3FFFh) 7800h (mirrors: 7801h~7FFFh) 0 Note: Pages mirrors are not present on many cartridges. Value format for MegaROMs ...
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