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Develop a program in cartridge ROM
Score: 139.55 %,
Type: wiki , Comments: 0 comments
as below.
Header
Name
Use
+0
ID
Put these first two bytes at 041H and 042H ("AB") to indicate ... the primary slots register
rrca
rrca
and 3
ld c,a
ld b,0
ld hl,EXPTBL ; HL = Address of the secondary ... register table
ld a,(hl)
and 0Ch
or c
ld h,080h
call ENASLT ; Select the ROM on page 8000h-BFFFh
Or ...
VRAM command object exiting Y = 0 how to do it?
Score: 166.17 %,
Type: Forum topic , Comments: 0 comments
So I have a problem. My engine scrolls up and down but the VRAM coordinates stay as they are so when a softsprite crosses the Y=0 boundary on screen the sprite gets copied on screen until Y=255 ... the command continue into Y = 0?
(Development) ...
Sanyo PCT-100
Score: 139.54 %,
Type: wiki , Comments: 0 comments
Sanyo PCT-100
Description
Presented at Japan Electronics Show '86, the Sanyo PCT-100 is a computer especially dedicated to telecomunication terminal. It's a computer with an integrated telephone on a specific tablette that replaces the ...
In openmsx (debugger or console), how to see if SRAM is active?
Score: 166.22 %,
Type: Forum topic , Comments: 2 comments
is selected, and as the SRAM is full of 0xFF I get massive amounts of RST 38 instead of the code shown ...
Tile Directly Under sprite
Score: 166.22 %,
Type: Forum topic , Comments: 2 comments
This leads into my previous question about the C++ compiler.
As part of a...Basic GUI.
I have a mouse pointer moving around but where can I find an example code of what tile is directly under the sprite.
Earlier posts I was shown this formula. ...
