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Develop a program in cartridge ROM

by gdx on 04-02-2023, 23:49
Score: 139.55 %, Type: wiki , Comments: 0 comments
as below. Header Name Use +0 ID Put these first two bytes at 041H and 042H ("AB") to indicate ... the primary slots register rrca rrca and 3 ld c,a ld b,0 ld hl,EXPTBL ; HL = Address of the secondary ... register table ld a,(hl) and 0Ch or c ld h,080h call ENASLT ; Select the ROM on page 8000h-BFFFh Or ...

VRAM command object exiting Y = 0 how to do it?

by Daemos on 04-02-2023, 16:01
Score: 166.17 %, Type: Forum topic , Comments: 0 comments
So I have a problem. My engine scrolls up and down but the VRAM coordinates stay as they are so when a softsprite crosses the Y=0 boundary on screen the sprite gets copied on screen until Y=255 ... the command continue into Y = 0? (Development) ...

Sanyo PCT-100

by mars2000you on 04-02-2023, 11:50
Score: 139.54 %, Type: wiki , Comments: 0 comments
Sanyo PCT-100 Description Presented at Japan Electronics Show '86, the Sanyo PCT-100 is a computer especially dedicated to telecomunication terminal. It's a computer with an integrated telephone on a specific tablette that replaces the ...

In openmsx (debugger or console), how to see if SRAM is active?

by Bengalack on 04-02-2023, 11:23
Score: 166.22 %, Type: Forum topic , Comments: 2 comments
is selected, and as the SRAM is full of 0xFF I get massive amounts of RST 38 instead of the code shown ...

Tile Directly Under sprite

by Chilly Willy on 04-02-2023, 07:09
Score: 166.22 %, Type: Forum topic , Comments: 2 comments
This leads into my previous question about the C++ compiler. As part of a...Basic GUI. I have a mouse pointer moving around but where can I find an example code of what tile is directly under the sprite. Earlier posts I was shown this formula. ...
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