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no more games in the msxdev 2006 ?

by ARTRAG on 02-01-2007, 15:57
Score: 110.2 %, Type: Forum topic , Comments: 19 comments
Time is out, no more people joining to the contest ? What about the other announced entries? People can submit their entries untill 00:00 today so ... it People can submit their entries untill 00:00 today so ... it's not yet ...

scr 4 with 4 colors in 8 pixels, 120 colors on the screen among 130.816, no CPU load

by ARTRAG on 10-01-2007, 21:01
Score: 115.96 %, Type: Forum topic , Comments: 22 comments
in scr4 the PGT is ruled by R4 that means 0 |0 |A16|A AFAIK in scr4 the PGT is ruled by R4 that means 0 |0 |A16|A15|A14|A13| 1| 1 that implies the following addresses : 00000h 02000h 04000h 06000h 08000h 0A000h ... while the PCT is ruled by R3 and R10 where R3 = A13| 1| 1| 1| 1| 1| ...

Bug in the 5th sprite emulation

by ARTRAG on 09-11-2006, 20:33
Score: 110.08 %, Type: Forum topic , Comments: 59 comments
Here's the diff: --- openmsx/trunk/src/video/SpriteChecker.cc 2006-11-06 20:05:55 UTC (rev 5855) +++ openmsx/trunk/src/video/SpriteChecker.cc 2006-11-06 21:11:10 UTC (rev 5856) @@ -111,7 +111,7 @@ // Five sprites on a line. // ... Or open, or blue or both does not correctly implemnet the 5th sprite calculation in S0 ...

bug in the VDP emulation (?)

by ARTRAG on 25-10-2006, 11:41
Score: 110.06 %, Type: Forum topic , Comments: 7 comments
the 5th sprite limit. Assume you have 3 sprites definitions like the following sprite shape 0 ... 11111111 11111111 11111111 11111111 11111111 11111111 (where . means 0) place 3 sprites with shape 2 at 0,100 16,100, 32,100 place sprite with shape 0 at 100,100, with colour 7 place sprite ...

memory banks in z180

by ARTRAG on 17-10-2006, 12:26
Score: 109.98 %, Type: Forum topic , Comments: 3 comments
lcall - perform a far call lcall: ex af,af' ;save new bank number in0 a,(BBR) ;get ... __Lbasecode/1000h ;adjust bank number out0 (BBR),a jp (HL) ;go to new routine lret: pop af ;restore bank number out0 (BBR),a ;select it ret ;back to caller lretp: push bc ...

rest in a division

by ARTRAG on 16-10-2006, 10:44
Score: 109.89 %, Type: Forum topic , Comments: 11 comments
add b at the end so you'll get a = 0 which is expected. This algorithm is pretty good unless ... at the end so you'll get a = 0 which is expected. This algorithm is pretty good unless you have some ...

Is there any way to test a .rom file in a true HW?

by ARTRAG on 20-08-2008, 23:12
Score: 110.65 %, Type: Forum topic , Comments: 25 comments
it will be call MSX 8th for sure. Manuel, you do *nothing* so you have the time. (puuuuuuut0 ...

C question

by ARTRAG on 15-09-2006, 23:18
Score: 109.89 %, Type: Forum topic , Comments: 5 comments
I am programming a set of macros able to recognize if a char is in a given range. The macro is supposed to be used with unsignad chars and returns a boolean My question: is this set of macros #define is_range1(x) (x < 4) #define ...

BMP to SCR2 conversion

by ARTRAG on 08-09-2006, 17:07
Score: 109.77 %, Type: Forum topic , Comments: 16 comments
0) do scr2 conversion using only tiles (not easy by itself) 1) find all the scr2 errors due ... results at step 0 doing tile definitions knowing that the sprites can mask some errors !! I see ... a solution. All the stuff isn't very linear nor "easy go" Step 0 and 1 aren't ...

TMS9918A scr2 "hybrid" mode

by ARTRAG on 12-09-2006, 17:19
Score: 109.88 %, Type: Forum topic , Comments: 7 comments
At http://www.msx.org/forumtopic6516.html I had new light on the way of working of the VDP The possiblitity of haveing in scr2 both Pattern Generator Table and the Pattern Color Table of 2Kbyte (instead of 6Keach) is very important as ...
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