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blumsx videocapture
Score: 110.73 %,
Type: Forum topic , Comments: 10 comments
mixing routines are optimized for.
The second can be set to 0 and 1. 0 means 320x240 resolution; 1 ...
AKIN .... stuck
Score: 110.9 %,
Type: Forum topic , Comments: 19 comments
are corrupt. Could someone send me these, perhaps? e-mail is smorsink(4t)planet(d0t)nl
(Software) ...
Metal Gear Awesome
Score: 110.59 %,
Type: Forum topic , Comments: 2 comments
Hi dudes !
I found this fun video,
check it out if you're bored !!
http://www.deviantart.com/view/29463025/
or
http://www.newgrounds.com/portal/view/297383
cheers
dude, it's OLD dude, it's OLD
...
2 SPATS
Score: 110.54 %,
Type: Forum topic , Comments: 16 comments
setvrwrt
out (0x98),a
add hl,de
add hl,de
call setvrwrt
out (0x98),a
..... not a good thing. ...
crappy sprite collision bit
Score: 110.59 %,
Type: Forum topic , Comments: 25 comments
int, and a bit later I set status register 0.
Setting status register 0 is done like this:
ld a,0
out ($99),a
ld a,15+128
out ($99),a
in a,($99)
bit 5,a ;bit 5 of s#0 is the sprite collision detection bit
ld (Store_Sprite_Collision),a
However the content of this bit 5 turns out to be 0 ...
Spacemanbow 2 - Users Manual
Score: 110.67 %,
Type: Forum topic , Comments: 81 comments
[img]http://www.dropshots.com/photos/152250/20060819/112052.
quickly put together (half an hour) . Maybe it's an idea, based on the 2 versions ...
http://www.dropshots.com/photos/152250/20060819/b_112052.jpg http://www.dropshots.com/photos/152250/20060819/b_112052.jpg
the first, bigger ... "hiiiiiiiiiiiiiiiiiiiii t0 That barcode is gonna say: "(^_^( "hiiiiiiiiiiiiiiiiiiiii t0000000000b~" ...
filenames
Score: 110.49 %,
Type: Forum topic , Comments: 11 comments
are stored the name and attributes of filename.
http://en ...
Next on the To-Do-List
Score: 110.46 %,
Type: Forum topic , Comments: 0 comments
Ok !!
Guys Thanks again for the help with making main sprites,
Ro: thanks again for creating those cool explosions !
next on the list is:
Soundeffects/or short music when player is game over and when F1 is pressed.
If anyone wants to ...
Screen 4 - Something completely different.... eh, for me
Score: 116.05 %,
Type: Forum topic , Comments: 45 comments
if i have the map data in page 2 (screen 5)
the pointer is in (0,0)
then at vblank I
1) switch to screen 5
2) copy (0,0)-(32,24),2 to (0,0),0 ;this means copy the map screen the pointer ... when the character moves right, the next frame I:
1) switch to screen 5
2) copy (2,0 ...
Still some "Snow"/random pixels appearing in play
Score: 110.57 %,
Type: Forum topic , Comments: 5 comments
I have a little bug.
At an endboss routine i wrote; random pixels appear in screen.
I use 3 linesplits, and an interrupt at vblank.
I DONT use r18 at all. The screen does not scroll. R#18's value is always 0.
First linesplit is at y=20,
the second and third change between these values. ...
