MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Next
Page 1/4
| 2 | 3 | 4
Search results

blumsx videocapture

by norakomi on 05-11-2006, 10:49
Score: 110.73 %, Type: Forum topic , Comments: 10 comments
mixing routines are optimized for. The second can be set to 0 and 1. 0 means 320x240 resolution; 1 ...

AKIN .... stuck

by norakomi on 07-03-2007, 10:12
Score: 110.9 %, Type: Forum topic , Comments: 19 comments
are corrupt. Could someone send me these, perhaps? e-mail is smorsink(4t)planet(d0t)nl (Software) ...

Metal Gear Awesome

by norakomi on 28-08-2006, 21:48
Score: 110.59 %, Type: Forum topic , Comments: 2 comments
Hi dudes ! I found this fun video, check it out if you're bored !! http://www.deviantart.com/view/29463025/ or http://www.newgrounds.com/portal/view/297383 cheers dude, it's OLD dude, it's OLD ...

2 SPATS

by norakomi on 22-08-2006, 15:23
Score: 110.54 %, Type: Forum topic , Comments: 16 comments
setvrwrt out (0x98),a add hl,de add hl,de call setvrwrt out (0x98),a ..... not a good thing. ...

crappy sprite collision bit

by norakomi on 26-08-2006, 10:29
Score: 110.59 %, Type: Forum topic , Comments: 25 comments
int, and a bit later I set status register 0. Setting status register 0 is done like this: ld a,0 out ($99),a ld a,15+128 out ($99),a in a,($99) bit 5,a ;bit 5 of s#0 is the sprite collision detection bit ld (Store_Sprite_Collision),a However the content of this bit 5 turns out to be 0 ...

Spacemanbow 2 - Users Manual

by norakomi on 02-09-2006, 12:36
Score: 110.67 %, Type: Forum topic , Comments: 81 comments
[img]http://www.dropshots.com/photos/152250/20060819/112052. quickly put together (half an hour) . Maybe it's an idea, based on the 2 versions ... http://www.dropshots.com/photos/152250/20060819/b_112052.jpg http://www.dropshots.com/photos/152250/20060819/b_112052.jpg the first, bigger ... "hiiiiiiiiiiiiiiiiiiiii t0 That barcode is gonna say: "(^_^( "hiiiiiiiiiiiiiiiiiiiii t0000000000b~" ...

filenames

by norakomi on 15-08-2006, 18:48
Score: 110.49 %, Type: Forum topic , Comments: 11 comments
are stored the name and attributes of filename. http://en ...

Next on the To-Do-List

by norakomi on 05-08-2006, 10:00
Score: 110.46 %, Type: Forum topic , Comments: 0 comments
Ok !! Guys Thanks again for the help with making main sprites, Ro: thanks again for creating those cool explosions ! next on the list is: Soundeffects/or short music when player is game over and when F1 is pressed. If anyone wants to ...

Screen 4 - Something completely different.... eh, for me

by norakomi on 12-08-2006, 10:13
Score: 116.05 %, Type: Forum topic , Comments: 45 comments
if i have the map data in page 2 (screen 5) the pointer is in (0,0) then at vblank I 1) switch to screen 5 2) copy (0,0)-(32,24),2 to (0,0),0 ;this means copy the map screen the pointer ... when the character moves right, the next frame I: 1) switch to screen 5 2) copy (2,0 ...

Still some "Snow"/random pixels appearing in play

by norakomi on 01-08-2006, 12:20
Score: 110.57 %, Type: Forum topic , Comments: 5 comments
I have a little bug. At an endboss routine i wrote; random pixels appear in screen. I use 3 linesplits, and an interrupt at vblank. I DONT use r18 at all. The screen does not scroll. R#18's value is always 0. First linesplit is at y=20, the second and third change between these values. ...
Next
Page 1/4
| 2 | 3 | 4
Sort by
  • Relevancy
  • Title
  • Type
  • Author
  • sort iconDate
Filter by type
  • Forum topic (39)
Filter by Forums
  • (-) MSX Talk
    • Development (33)
    • Software (4)
    • General discussion (2)
Filter by post date
  • (-) 2006
  • January 2006 (5)
  • February 2006 (5)
  • March 2006 (2)
  • April 2006 (3)
  • May 2006 (6)
  • June 2006 (6)
  • July 2006 (3)
  • August 2006 (7)
  • September 2006 (1)
  • October 2006 (1)
Filter by author
  • (-) norakomi
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy