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MSX2 Games with SW sprites

by PingPong on 27-12-2006, 18:52
Score: 106.46 %, Type: Forum topic , Comments: 27 comments
I think it's doable to have sw sprites using vdp commands+page flipping if we do not use the vdp to do massive vram move operation (such scrolling an entire screen). I know there is YS saga series / coredump / Fantasm Soldier. Any other good ...

Speed (command engine)?

by PingPong on 27-12-2006, 00:09
Score: 106.5 %, Type: Forum topic , Comments: 6 comments
that is between the line 213 and just before the line 0 of the next frame . I guess this is the same as blanking ...

IRC

by PingPong on 26-12-2006, 00:15
Score: 106.46 %, Type: Forum topic , Comments: 3 comments
Are there any active msx irc channels? Can you give me some server addresses? thx server: irc.rizon.org channel: #msx server: irc.rizon.org channel: #msx see also: irc.undernet.org #msx and irc.rizon.org #msxdev see also: ...

To dvik. Check your mail, please.

by PingPong on 25-12-2006, 13:43
Score: 106.42 %, Type: Forum topic , Comments: 2 comments
Sorry for the use of MRC No problem. I've had some problems with my mail the last day No problem. I've had some problems with my mail the last day. Can you resend the mail in case I didn't get it. The MRC forums are not ...

Konami SCC Games

by PingPong on 23-12-2006, 17:13
Score: 106.36 %, Type: Forum topic , Comments: 1 comment
Does anyone know if vampire killer or usas or twinbee support SCC? VK and Usas are PSG-only afaik, the original Twinbee too, bu VK and Usas are PSG-only afaik, the original Twinbee too, but there's a souped-up SCC version of Twinbee on ...

About MSX screen timings & borders...

by PingPong on 17-12-2006, 10:11
Score: 106.44 %, Type: Forum topic , Comments: 4 comments
or 60fps. Each screen take 0.02 / 0.016 secs long to be entirely draw. This time is referred ... the is 1368 VDP cycles and the display area is 1024 cycles (960 in screen 0). So the border (including sync ... screen 0: 192*960 / (313*1368) = ... 60Hz screen 5: 212*1024 / (313*1368) = ... 60Hz screen ...

VDP early clock bit?

by PingPong on 16-12-2006, 09:20
Score: 106.39 %, Type: Forum topic , Comments: 23 comments
to be displayed partially. This does not happen on the left side. If you sprite has x coordinate x=0 ... when the 7th bit of each of their color attributes (0-15) are set. Only a scan is shifted per bit set; ...

Possible Gng remake for msx ?

by PingPong on 16-06-2007, 15:16
Score: 120 %, Type: Forum topic , Comments: 189 comments
Look at www.msxgamesbox.com/karoshi/index.php?topic=532.0 A short summary ... this http://www.youtube.com/watch?v=vWuDgraMDKk&mode=related&search= and more !!! http://www.youtube.com/watch?v=6PSOgqU0 ... this http://www.youtube.com/watch?v=vWuDgraMDKk&mode=related&search= and more !!! http://www.youtube.com/watch?v=6PSOgqU0 ...

About VDP of msx1 & 2

by PingPong on 27-11-2006, 11:16
Score: 106.41 %, Type: Forum topic , Comments: 7 comments
available. Page 0 uses VRAM addresses $00000-$07FFF ,and $10000-$17FFF Page 1 uses VRAM addresses $08000-$0FFFF ,and $18000-$1FFFF so if in page 0 of screen 8 you would put a dot at coordinate (0,0) a byte needs to be written to VRAM address $00000 And if you would put a dot in page 0 ...

Other questions for VDP experts

by PingPong on 12-11-2006, 21:02
Score: 106.32 %, Type: Forum topic , Comments: 3 comments
can i get more speed with the tecnique shown below? at vblank turn the screen 0ff; set also ...
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