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32 bit long to ascii

by ARTRAG on 10-04-2010, 00:24
Score: 114.32 %, Type: Forum topic , Comments: 16 comments
to decimal ; In: E:HL = 24-bit binary number (0-16777215) ; Out: DE:HL = 8 digit decimal form (packed BCD) ; ... being processed + 1 FIND1: ADD IX,IX RL C ; shift bit 23-0 from ... All bits 0: RES 0,L ; least significant bit not 1 after all .. ...

Bresenham's Line Algorithm in Screen 2

by ARTRAG on 11-11-2009, 08:18
Score: 113.95 %, Type: Forum topic , Comments: 23 comments
Hint: top left corner is at 0,0 and the bottom right at 95,63 ld hl,$1008 ld ix,SAVESSCREEN call ... (DL_VLinc+1),sp ; Backing up SP to a safe place ld de,768 add hl,de ld sp,hl ld hl,0 ld b,48 CS_loop: push ... Saving DX (it will be popped into DE below) ld b,0 ; Calculating the position of the first pixel ...

mouse control in asm

by ARTRAG on 24-10-2009, 13:47
Score: 113.84 %, Type: Forum topic , Comments: 10 comments
of the x-offset AND 0FH RLCA RLCA RLCA RLCA LD C,A CALL GTOFST ; Read bit 3-0 of the x-offset AND 0FH OR C LD ... AND 0FH RLCA RLCA RLCA RLCA LD C,A CALL GTOFST ...

Raycasting on msx2 screen 5

by ARTRAG on 15-03-2011, 08:25
Score: 114.65 %, Type: Forum topic , Comments: 264 comments
; set vdp regs pointer to 32 ld a, 32 out (0x99),a ld a, 17+128 out (0x99),a ei ld bc, 256*15+0x9B call _waitvdp ld h,d ... (0x99),a ld a, 0x8f out (0x99),a 1: in a,(0x99) rrca jp c, 1b ...

to whom it may concern ...

by ARTRAG on 17-07-2009, 00:04
Score: 113.55 %, Type: Forum topic , Comments: 5 comments
Nice device, isn't it ? http://www.thinkgeek.com/electronics/retro-gaming/bfc7/?cpg=98H Dingoo A320 does the same emulation, has Linux ported to it, Dingoo A320 does the same emulation, has Linux ported to it, and costs just 82$ ...

msx2 sprites...

by ARTRAG on 28-06-2009, 21:33
Score: 113.52 %, Type: Forum topic , Comments: 9 comments
Subsample by 4 and 4 jp z,1f ld a,0x2F ; // Reg# 6 00000[SPRITE PTRN GNRTR BASE ADDRESS] 17800h out (0x99),a ; // if ((tic & 4) !=0) SPT1 is active (17800h) ld a,128+6 out (0x99),a ld a,0xEF out (0x99),a ld a,128+5 out (0x99),a ; // enable SAT1 ...

Emulation for develping SW that works on real HW: FEATURE REQUEST

by ARTRAG on 16-10-2010, 12:59
Score: 114.18 %, Type: Forum topic , Comments: 50 comments
if the I think I would be able to make a script that checks if the time between two writes on I/O port 0 ... vdp-timing.tcl set last_vdp_time 0 proc vdp_io_write {} { global last_vdp_time set now [machine_info time] set min_diff [expr 26.0 / 3579545] if {($now - $last_vdp_time) < ...

ASM Player for msx-music

by ARTRAG on 04-06-2009, 15:13
Score: 113.35 %, Type: Forum topic , Comments: 27 comments
but it'll do: ; MB replayer v1.42 with RAMBIOS! ORG 5*16+$F87F DB "MBPLAY15.ASM",0 ; -- System Info -- VDPBF1: EQU $F3DF ; r#0-7 VDPBF2: EQU $FFE8-9 ; r#8-23 RUN: EQU $4000 ORG $C000 ; ... CNTMUS JP STPMUS JP FADMUS JP S_R800 JP S_Z80 DB 2 BUSPLY: DB 0 DB 3 ; mapper DW $8000 ; adres ...

why not an Handheld MSX?

by ARTRAG on 20-05-2009, 16:53
Score: 113.28 %, Type: Forum topic , Comments: 24 comments
I'd love to have the same for msx http://www.thinkgeek.com/electronics/retro-gaming/ba65/ Last year in Den Dolder, The Netherlands, during the 25th MS Last year in Den Dolder, The Netherlands, during the 25th MSX Anniversary ...

SW for gfx9000

by ARTRAG on 09-05-2009, 11:04
Score: 113.26 %, Type: Forum topic , Comments: 46 comments
this https://sites.google.com/site/testmsx/field-of-view/fovasm090427.rar?attredirects=0 for gfx9k? Who would care of it? ansi telnet for internestor lite. ...
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