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Make text SCREEN 5 for SCREEN 1 (simily a KANJI)

by DanySoft on 30-12-2012, 19:12
Score: 130.15 %, Type: Forum topic , Comments: 6 comments
as did CALL KANJI. Greetings And Happy New Year 2013! I checked the pages with SET ...

Multiple VPEEK on SPRITE vs pattern (screen 1 & 2)

by DanySoft on 03-12-2012, 21:30
Score: 129.74 %, Type: Forum topic , Comments: 1 comment
VRAMFILL(255,14336,32) 50 REM 60 DATA "00000000000000" 70 DATA "0ww00wwwwwww00" 80 DATA "0ww00wwwwwww00" 90 DATA "0wwww0ww00ww00" 100 DATA "0wwww0ww00ww00" 110 DATA "0ww00000wwwww0" 120 DATA "0ww0000wwwwww0" 130 DATA "0wwwwwwwww0ww0" 140 DATA ...

Costruction 32x24 with 8x8 with HMMM on ASM : no 8x8 but 2x8 ????

by DanySoft on 15-11-2012, 16:11
Score: 129.73 %, Type: Forum topic , Comments: 8 comments
with the BASIC and BASIC to run the VDP HMMM: 10 COLOR 15,1,1:SCREEN 5 20 SET PAGE 0,1:BLOAD "game3.ge5",S 30 DIMV(15),O$(2),V$(2) 40 O$(0)="DESTRA " 50 O$(1)="SINISTRA" 60 V$(0)="GIU " 70 V$(1)="SU " 80 DEF FN ...

CMD VRAM-> VRAM from V9990 : find the command cmd similar to "COPY" graphics.

by DanySoft on 22-10-2012, 19:56
Score: 129.44 %, Type: Forum topic , Comments: 6 comments
Hello boy, This manual of v9990 is full to search : Where is that CMD is very similar to "COPY ()-(),page to (),page" ? This seems to be LMMM ? (or CMMM LINE to memory) Talk you! DanySofy DanySoft wrote: Hello ...

YMMM in BASIC : bord white ?

by DanySoft on 06-10-2012, 21:36
Score: 129.28 %, Type: Forum topic , Comments: 7 comments
of the VDP-9: VDP-9: 0 - 0 - TP - CBD - VRS1 - VRS0 - SPD - B / W SPD: 0/1 = disable / enable sprite Sprites can trigger active SET PAGE 0.0, while other pages 1,2 and 3 will be erased with vpoke ... "alto.sc5","centro.sc5","basso.sc5" 30 FOR L=0TO2:READA$:SET PAGE 0,1+L:BLOADA$,S:NEXTL 40 CALL TURBO ON 50 SET PAGE 0,0:L=256:V=4 60 ...

Search the game MSX : rabbit, carrots, mobile traps

by DanySoft on 18-08-2012, 21:20
Score: 128.66 %, Type: Forum topic , Comments: 37 comments
carrots! Note: remembered, that the points, instead of the "0" appears a big face white. Does ... Telebunnie? no, note he smiles instead of no, note he smiles instead of a "0"! This ... the rabbit is in the top left his lair white. Up the points, with the smille instead of "0", two ...

Graphics with scroll 1x8 on screen 2 - Help !

by DanySoft on 06-08-2012, 21:41
Score: 128.51 %, Type: Forum topic , Comments: 24 comments
Good evening: I am waiting for the answers or solutions to the problem of integration patterns in vram video on screen 2 (MSX1 and MSX2) ! The use of two 8x8 pattern (MASK and pacman) to be inserted in vram you see on the screen .... See ...

Use mask and graphics ( AND & OR for VRAM )

by DanySoft on 21-07-2012, 23:35
Score: 128.48 %, Type: Forum topic , Comments: 9 comments
the addres and A flag 0-7 to set shift graphics. Talk you. :D DanySoft Please write using ... 8x8 o 16x16 in un vram (bit 0-7 con RL e RR) ? Ho visto Capitan Sevilla, Batman : non hanno gli ... come preferisci : Come si fa a spostare il grafico 8x8 o 16x16 in un vram (bit 0-7 con RL e RR) ? ...

Collsiion on two sprite, dummy ?

by DanySoft on 16-06-2012, 21:26
Score: 128.15 %, Type: Forum topic , Comments: 22 comments
(IX+3),2 HALT JR LOOP SU: LD IX,OMINO LD A,(IX+0) SBC SPEED LD (IX+0),A JR GAME > GIU: LD IX,OMINO LD A,(IX+0) ADD SPEED LD (IX+0),A JR GAME DES: LD IX,OMINO LD ...

Can't make this function CMD ? ? ?

by DanySoft on 10-05-2012, 22:59
Score: 127.86 %, Type: Forum topic , Comments: 6 comments
but "&HFE0D", this is OK. But get error on BASIC on prompt "CMD + Return"!! The sources is not simple, but see this sources ! HOOK: EQU $FE0D ORG $B000 BEGIN: LD A,$C3 ... ld a,0 call $5F RET And launch the sources, but on BASIC send error on prompt ...
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