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Launch emulators from command-line

by aoineko on 30-12-2021, 01:58
Score: 180.35 %, Type: Forum topic , Comments: 19 comments
In the C-BIOS 0.29 package In the C-BIOS 0.29 package there are: - cbios_basic.rom - ...

ROM starting in page 0 or 3?

by aoineko on 15-12-2021, 19:17
Score: 179.99 %, Type: Forum topic , Comments: 18 comments
with the first statement: - Plain rom start at 0x0000 - Plain rom start at 0xC000 - Plain 16kB page 0 - ... sense because Case 1 makes sense because you may have data in page 0 and still an AB magic in page ... in OpenMSX, I found 4 that seem incompatible with the first statement: - Plain rom start at 0x0000 - Plain ...

How are the values of EXPTBL initialized?

by aoineko on 13-12-2021, 21:11
Score: 179.89 %, Type: Forum topic , Comments: 9 comments
register. Whatever value in RAM or ROM at 0FFFFH in any of the expanded slots can not be accessed, ... if the slot is expanded: ld hl,0FFFFH ld (hl),0F0H ld a,(hl) ... nope, So 0F0H is written first and checked if 00FH is read back (so inverted) Next 000H is written ...

SDCC 4.1.12, a Game changer for C programming?

by aoineko on 27-11-2021, 02:07
Score: 180.5 %, Type: Forum topic , Comments: 33 comments
and/or set the return value in assembler. To do this, just add the __sdcccall(0) directive ... pure C functions. You can then gradually remove the __sdcccall(0) after adapting your assembly ... __sdcccall(0) is the old calling convention (default until SDCC 4.1.11). __sdcccall(1) is the new ...

Placing a .ROM file in a virtual cartridge slot

by aoineko on 15-07-2021, 21:42
Score: 175.93 %, Type: Forum topic , Comments: 3 comments
Following some problems I had with the 48K ROM of my game, Final Smash , I was wondering how emulators guess how to place a .ROM file in a virtual cartridge slot? For example, how do they know whether the beginning of the .ROM should be placed at ...

Arkos replayer code

by aoineko on 17-06-2021, 20:53
Score: 175.36 %, Type: Forum topic , Comments: 7 comments
Does anyone have versions of Arkos replayers adapted to MSX? I am a C programmer and even if I was able to understand and adapt the PT3 assembler replayer thanks to the work of the MSX community, I can't get anything with the assembler code ...

What about MSXdev Collection?

by aoineko on 02-05-2021, 18:45
Score: 174.06 %, Type: Forum topic , Comments: 7 comments
I saw on Matra's site that CPCRetroDev make a tape with all/best games of each year competition ( http://www.matranet.net/boutique/cpc/cpcdev2019/cpcdev2019.php ). I think it would be great if the MSX community could have the same kind of ...

Final Smash

by aoineko on 21-03-2021, 02:40
Score: 176.12 %, Type: Forum topic , Comments: 70 comments
as the first version of my crt0 files were based on yours. ^^ Amazing project ! I tried Amazing ... you disable your int handler (just ei ret)? Yes, at startup my crt0 Yes, at startup my crt0 ( https://github.com/aoineko-fr/CMSX/blob/master/cmsx/src/crt0... ) set the pages 0 and 2 at the same slot than the page 1's one (where my header is located). ...

2 players 1 keyboard

by aoineko on 03-03-2021, 21:18
Score: 172.08 %, Type: Forum topic , Comments: 10 comments
Hi, Do you know some examples of games that can be played by 2 players on the same keyboard? I'm looking for an efficient key mapping for this case. By "efficient", I mean a mapping that limits the player to get in each other's ...

MSXdev graphic rip

by aoineko on 14-02-2021, 00:20
Score: 171.68 %, Type: Forum topic , Comments: 3 comments
Hi, No sure if it is the right place to ask, but as many MRC users have already register games for MSXdev, perhaps you can answer my question about this rule: Quote: Finally, direct graphic or music rips from other authors used without ...
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