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Parsing Command Structure?

by Chilly Willy on 28-12-2022, 22:23
Score: 195.89 %, Type: Forum topic , Comments: 11 comments
B, (HL) Compare A and B Then some routine after that to create a number between 0-255. Is ... C, A ; Put length in BC LD B, 0 INC DE ; Increment pointers ... Buffer DL = Table. Take first byte of table like Ld a, (de) ld c, a ld b, 0 So CPI ...

Bit Mapped MSX 1?

by Chilly Willy on 17-11-2022, 17:48
Score: 194.31 %, Type: Forum topic , Comments: 15 comments
address as in Tile 0, would be 0 Tile 1, would be 1 Ect... That way no tile would be repeated. ... no problem. I thought in mode 2 it was two colors per each line on an 8x8 tile. Mode 0 it is 2 ... of the screen is a consecutive sequence of characters starting from 0 to 22*8 (middle part) or 22*7 (top ...

Sprite Early Clock Bit

by Chilly Willy on 22-10-2022, 01:33
Score: 193.55 %, Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X ld bc,256*218+q_vdp98 ;Y-HIDE, vdp left: ld hl,32-5 ;X offset cp 128+32 jr ... de ; xor a ld de,q_vdp_spriteAttribute call f_setVramAddressWrite pop de ld a,(v_hid_POS+0) ;X ... fly to left) and a ;check if the value obtained is equal to 0 jp ...

Ladders...Ladders....Ladders

by Chilly Willy on 19-10-2022, 03:58
Score: 193.38 %, Type: Forum topic , Comments: 3 comments
study that will teach me how to do it. I can't learn this in college in 2022. Any thoughts? ...

Animating Sprites....TABLE?

by Chilly Willy on 12-10-2022, 22:30
Score: 193.06 %, Type: Forum topic , Comments: 2 comments
I am still in the growing phase and would appreciate if anyone can direct me to an example of an Animation table setup for sprites in Z80 assembly language. Here is the scenario for the MSX 1 Sprite 1 y/x/pattern/color Sprite 2 ...

Run and Jump Routine

by Chilly Willy on 04-09-2022, 20:42
Score: 191.55 %, Type: Forum topic , Comments: 3 comments
jump_offset: db 4,3,2,1,0,-1,-2,-3,-4,$FF ; jump 10 pixels up Then, in the big line, you have to : - ...

Studying simple AI

by Chilly Willy on 08-06-2022, 21:14
Score: 188.62 %, Type: Forum topic , Comments: 12 comments
better to hold on to high cards. The first shrinks the number of plays to evaluate to 0.03% and the second change drops it further to 0.38% of that, to "only" around 20,000 plays. In ... with the track-specific info for the AI ld a, (ix + 0) add a, 8 and $f0 ;; This is neatly now the desired row; divide ...

General Assembly Question $4000 vs $0100

by Chilly Willy on 05-05-2022, 17:41
Score: 187.65 %, Type: Forum topic , Comments: 16 comments
at $0038 on your ROM (once enabled the page 0), manage interrupts yourself, and still call the BIOS ... page 0 routines with those Interslot Calls. Or you can use MSX-DOS (wich after all is CP/M ... page 0 free at the moment you start you program? Are you asking if page 0 is always BIOS ROM? In case ...

VRAM Checks during scroll MSX 1

by Chilly Willy on 22-04-2022, 16:21
Score: 187.14 %, Type: Forum topic , Comments: 1 comment
I have been using a pattern type scroll using register 4 pointing to a pattern set for each stage of the scroll. My issues is what is the best method for sprite collisions while scrolling. The conditions are hitting a scrolling wall made of ...
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