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Rabbit Adventure game under development. Impressive

by albs_br on 03-01-2023, 18:17
Score: 207.8 %, Type: Forum topic , Comments: 0 comments
Beautiful tileset and pretty cool fixed background. One of the most impressive prototypes I've seen on MSX 1. It easily looks like MSX2. https://twitter.com/thara1129/status/1609678838472265730?cxt... It really worth to follow the ...

Convert image to V9990 P1 mode

by albs_br on 10-11-2022, 20:19
Score: 205.81 %, Type: Forum topic , Comments: 34 comments
line I'm using: MSXimg.exe img\data_bg.png -out %Dest%\v9990\data_v9_bg.h -pos 0 0 -size 256 48 -num 1 1 -name g_DataV9BG -trans 0xFF00FF -bpc 4 -pal custom --pal24 It generate C header ... of the tiles. Tiles starting with 0x05 are considered as floors, 0x06 as stairs. the 0x07 in this phase ...

Tiny Sprite editor with support for small animations

by albs_br on 26-04-2021, 04:10
Score: 188.45 %, Type: Forum topic , Comments: 12 comments
Just made a fork of the amazing Tiny Sprite to help me making animations (for now limited to 4 frames): https://github.com/albs-br/msx-tinysprite Video: https://youtu.be/TS2SeXo3i30 Hope it helps someone. I didn't know a good ...

Test of Metal Slug screens on MSX 2/2+

by albs_br on 09-04-2021, 03:14
Score: 188.02 %, Type: Forum topic , Comments: 35 comments
I made some tests using BMP2MSX on how it would be a Metal Slug port to MSX: Screen 5: for me it looks pretty good. On real gameplay with lots of shots / players / animations all around the little details made by dithering would be no problem, I ...

Sprite Editor for Sprites Mode 2 (using OR color)

by albs_br on 26-12-2020, 03:57
Score: 185.11 %, Type: Forum topic , Comments: 27 comments
vector < int > > bitmap; for (int y = 0; y < 192; y++) { vector < int > line; for (int x = 0; x < 128; x++) { int value = in.get(); line.push_back(value >> 4); line.push_back(value & 0xF); } ...
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