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Rabbit Adventure game under development. Impressive
Score: 207.8 %,
Type: Forum topic , Comments: 0 comments
Beautiful tileset and pretty cool fixed background.
One of the most impressive prototypes I've seen on MSX 1. It easily looks like MSX2.
https://twitter.com/thara1129/status/1609678838472265730?cxt...
It really worth to follow the ...
Convert image to V9990 P1 mode
Score: 205.81 %,
Type: Forum topic , Comments: 34 comments
line I'm using:
MSXimg.exe img\data_bg.png -out %Dest%\v9990\data_v9_bg.h -pos 0 0 -size 256 48 -num 1 1 -name g_DataV9BG -trans 0xFF00FF -bpc 4 -pal custom --pal24
It generate C header ... of the tiles. Tiles starting with 0x05 are considered as floors, 0x06 as stairs. the 0x07 in this phase ...
Tiny Sprite editor with support for small animations
Score: 188.45 %,
Type: Forum topic , Comments: 12 comments
Just made a fork of the amazing Tiny Sprite to help me making animations (for now limited to 4 frames):
https://github.com/albs-br/msx-tinysprite
Video:
https://youtu.be/TS2SeXo3i30
Hope it helps someone. I didn't know a good ...
Test of Metal Slug screens on MSX 2/2+
Score: 188.02 %,
Type: Forum topic , Comments: 35 comments
I made some tests using BMP2MSX on how it would be a Metal Slug port to MSX:
Screen 5: for me it looks pretty good. On real gameplay with lots of shots / players / animations all around the little details made by dithering would be no problem, I ...
Sprite Editor for Sprites Mode 2 (using OR color)
Score: 185.11 %,
Type: Forum topic , Comments: 27 comments
vector < int > > bitmap;
for (int y = 0; y < 192; y++)
{
vector < int > line;
for (int x = 0; x < 128; x++)
{
int value = in.get();
line.push_back(value >> 4);
line.push_back(value & 0xF);
} ...
