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Musical influences in MSX games topic
Score: 133.83 %,
Type: Forum topic , Comments: 117 comments
From http://en.wikipedia.org/wiki/Parodius_music
In-Game Music
Original Soundtrack Name ...
http://www.youtube.com/watch?v=9whehyybLqU&autoplay=1&rel=0&...
Here´s what I also meant:
http://www.youtube.com/watch?v=wlKINwRubqc
that zombie ... "Break-In" an existing tune? See http://www.dailymotion.com/video/xd0 ...
Pixelated audio podcast features Knightmare saga episode
Score: 136 %,
Type: Forum topic , Comments: 12 comments
Hey folks,
Pixelated Audio is a podcast dedicated to video game music and retro gaming. Their latest episode, is dedicated to the Knightmare saga, which I found pretty cool to listen to. I think the guys did a great job covering the games and even ...
Creating pixel art
Score: 142.37 %,
Type: Forum topic , Comments: 397 comments
I do have a Samsung Note 8.0 (android tablet with wacom pressure sensitive pen), but I dont like ...
0: 0
1: 39
2: 82
3: 115
4: 155
5: 186
6: 224
7: 255
Useful to match up the colours in a PC ... colour component values converted to 8-bit colour components, as used in openMSX:
0: 0
1: 39
2: 82 ...
Yamaha OPL chiptunes thread
Score: 138.92 %,
Type: Forum topic , Comments: 62 comments
MUSIC 0 [YM2413 tuned FOA MUSIC 0 [YM2413 tuned remix] by Liking! ...
In search of map makers
Score: 136.91 %,
Type: Forum topic , Comments: 2 comments
Again we need some help to get some work done. As world 3 has been finished we need maps again. This new world has non complicated maps with alot of allready premade tiles. We are looking for someone that likes to solve puzzles and has eye for color and ...
msx-basic: drawing circles on screen 1
Score: 137.62 %,
Type: Forum topic , Comments: 5 comments
10 screen1:cls
11 screen2:poke &hFCAF,1
21 u=peek(&hF921)*256+peek(&hF920)
30 for e=0 to 2047:for f=0 to 2
32 vpoke 0+(f*2048)+e,peek(u+e)
33 vpoke 8192+(f*2048)+e,&h96
34 next:next
40 for g=1 to 500
41 e=rnd(1)*2047
42 for f=0 to 2
43 vpoke 8192+(f*2048)+e,rnd(1)*255
44 next:next
45 cls ...
Music Module test
Score: 138.42 %,
Type: Forum topic , Comments: 17 comments
a "PRINT INP(&hC0)" with Music Module connected, you get 0. On other MSX machines, you get 6.
That test (INP(&hC0)=6) seems to be used by some softwares to detect if a Music Module is present ...
in a,(MSXAudio_STATUS_PORT)
cp 0FFH
ret z
scf
ret
in MSXAudio.asm. But maybe that could lead to some false-positive ...
MSX lolcats
Score: 138.41 %,
Type: Forum topic , Comments: 14 comments
Let's post some MSX related lolcats pictures or videos here :)
I'll start with that puppy cat girl we received from friends yesterday. She looks nice like that:
But appeared to have a real knack for MSX keyboards, cables, ...
Finding level/gfx data in games
Score: 138.43 %,
Type: Forum topic , Comments: 0 comments
I am well on my way to finishing my remake of Eggerland. I absolutely love the project and reverse engineering the level data has been a blast. I am thinking of having a go at knightmare, hinotori, pippols, king's valley 2 and very ambitious, sd ...
Who know about G9B format detail?
Score: 140.37 %,
Type: Forum topic , Comments: 10 comments
I developing an application on Windows and Linux to view MSX graphic files.
And I have problem about G9B format.
I completed the BitBuster decompression code and no have problem for any file.
But it can not display correctly for any G9B file ...
