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Back to MSX1 palette on MSX2

by Metalion on 22-11-2022, 11:32
Score: 180.22 %, Type: Forum topic , Comments: 8 comments
routine: ; Routine to initialize colors palette under MSX-DOS EXBRSA equ 0FAF8h ; Sub-ROM slot number ... call CalSUBslt: db 0 ; Slot number CalSUBadrs: dw 0 ; Address ret By direct access to VDP: VDP_DW equ 00007h RG16SAV equ 0FFEFh ; Routine to initialize colors palette (MSX2~) ; ; Modify: AF, BC, ...

Screen 4 - vram usage

by Frederik Dumarey on 01-12-2022, 16:21
Score: 179.97 %, Type: Forum topic , Comments: 102 comments
- there is no page concept < screen 5, so I suppose the 0x04000 till 0x1FFFF range is unusable ... suppose the 0x04000 till 0x1FFFF range is unusable for graphics stuff? There is, you can separately ... already made a MSXBAS2ROM example for animating patterns and colors, but only in the 0x3FFF range ...

SID + SCC

by ToriHino on 14-11-2022, 19:05
Score: 179.93 %, Type: Forum topic , Comments: 4 comments
Two worlds combined together: video Wow, truely amazing! Wow, truely amazing! Horny Horny Can this be downloaded? I Can this be downloaded? I have SCC & SID on a Supersoniqs playsonics cartridge I wonder how ...

Convert image to V9990 P1 mode

by albs_br on 10-11-2022, 20:19
Score: 179.87 %, Type: Forum topic , Comments: 34 comments
line I'm using: MSXimg.exe img\data_bg.png -out %Dest%\v9990\data_v9_bg.h -pos 0 0 -size 256 48 -num 1 1 -name g_DataV9BG -trans 0xFF00FF -bpc 4 -pal custom --pal24 It generate C header ... of the tiles. Tiles starting with 0x05 are considered as floors, 0x06 as stairs. the 0x07 in this phase ...

MSX2 1942 Game quality

by PingPong on 31-10-2022, 12:59
Score: 179.94 %, Type: Forum topic , Comments: 28 comments
I think this game was poorly developed. No music on intro screen Horrible sound effects while playing (irritating) It does not appear to properly take into account the sprites / scanline limit: It does appear to waste a lot of sprites on big ...

SPAT update on V9990

by Metalion on 16-10-2022, 14:41
Score: 178.97 %, Type: Forum topic , Comments: 28 comments
this one from Mega. https://mega.nz/file/uxkm1IYS#QhrHoofh-trtUP1CQ0AAC8JIi-Lk-i... Not sure how ... ... Unless you are speaking of the 8 possible offsets for the sprite pattern table (all in VRAM 0 ... offset: 0, 16, 32 and 48. I am more precise. I have the I am more precise. I have the first 64 ...

OPL4 - Should I use it in the next game?

by Bengalack on 16-10-2022, 13:30
Score: 178.95 %, Type: Forum topic , Comments: 35 comments
DalSoRi 1/R2.0, MSX-Blaster OPL4, MSX Calamar Wozblaster Enhanced. Now I read that GR8NET also has OPL4 ...

Will Sega 315-5560 chip work instead of YMF278B-F for Wozblaster?

by alali.ahmed.t on 15-10-2022, 01:18
Score: 178.94 %, Type: Forum topic , Comments: 7 comments
I am trying to build Wozblaster, but I can not locate any of YMF278B-F chip, but I managed to locate original Sega 315-5560 chip instead. I know that chip is strip down of the YMF278B-F but will it make the Wozblaster work? No it won’t work. ...

The Castle sprites

by wbahnassi on 13-10-2022, 01:42
Score: 178.7 %, Type: Forum topic , Comments: 13 comments
Just wondering, does The Castle/Castle Excellent actually use sprites at all other than the player? If so, which elements you think are sprites? This game was designed from the ground up around the MSX's tile size it seems You can reveal ...

Philips NMS 1205 Music Module as midi synthesizer

by treblig on 28-09-2022, 11:16
Score: 178.07 %, Type: Forum topic , Comments: 7 comments
Hello to all, I would like to use the Philips NMS 1205 OPL-L chip as a midi in synthesizer, which is connected to a midi sequencer / live looper. See diagram below: [MSX audio] <- [sequencer] <- [midi piano] Is there some existing ...
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