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Regarding Coleco-> MSX conversions: where to find them?
Score: 152.51 %,
Type: Forum topic , Comments: 5 comments
Hi there,
I read here: https://www.msx.org/news/en/gdx-colecovision-conversions-bug...
that there was a batch of improved Coleco->MSX conversions by GDX, which were at some point downloadable at msxblue. ...
www.msx.org/news/en/muffies-conversions-coleco-and-sg-1000-r...
(Software) ...
Loading "Deep Dungeon Adventure" on an MSX1 clone
Score: 152.41 %,
Type: Forum topic , Comments: 23 comments
That's a normal ROM (no mapper), but it starts at 0 and the header is located at 0x4000, so that's ...
114 688 bytes used by system
0 bytes used by user
Ah yes, that's not enough RAM Ah ... be loaded in main RAM. As banks 00000h-03FFFh and 0C000-0FFFFh are required by MSX-DOS 2 / Nextor to access ...
Sorcerian and EP.COM
Score: 134.44 %,
Type: Forum topic , Comments: 8 comments
of 'F6' (or any other key) --> release 'F7' --> '0'..'9' to go!!! ...
Warning to the numbering:
'0' is DISK1.DSK
'1' is DISK2.DSK
'2' ...
Moonblaster initial questions
Score: 134.23 %,
Type: Forum topic , Comments: 4 comments
Hi there
Now that Moonblaster is open-source and free, it's time for me to try composing some music on the MSX.
I find it very similar to Amiga trackers, so I like it a lot.
But I have some questions first:
-I can run Moonblaster by ...
Knight Lore: 2-button version?
Score: 133.98 %,
Type: Forum topic , Comments: 0 comments
I know this classic is sadly a spectrum conversion with no specific MSX features, but having to press M on the keyboard to pick objects is annoying.
I also tried the AWESOME msx2 remake, but it's tha same: only 1 button supported.
So, is there ...
Can you help me correcting a BAS loader?
Score: 133.3 %,
Type: Forum topic , Comments: 12 comments
Hello guys
I'm trying to make a loader for my own "release" of "Colossal Adventure", since every DSK version is broken and has text errors.
So I've ripped the files from the CAS to a DSK, and I got these files:
...
Rogue on MSX-DOS
Score: 135.61 %,
Type: Forum topic , Comments: 16 comments
These previous two are necessary.
11. Signon message: 01D0 - 01EF
This must be a string ... with the previous
strings it must be terminated by a zero byte.
12. Clear screen: 01F0 - 01FF
This must ... of the screen is 0,0;
and the bottom right corner is 23,79. This subroutine will have to do
terminal output: ...
OTLA fastloader
Score: 133.32 %,
Type: Forum topic , Comments: 5 comments
Hi again!
I'm trying to use OTLA to produce a fast-loading wav for Colossal Adventure (the game loads great at 2400 bauds via Altera DE1 AUDIO-IN!).
So I found this OTLA program that allows creating fast loaders, but when I create a loader ...
"The Eidolon", does it have BASIC-in-ROM?
Score: 133.21 %,
Type: Forum topic , Comments: 13 comments
&HF3F6,255:INTERVAL ON:ON INTERVAL = 200 GOSUB 260:COLOR 15,0,0:'ON ERROR GOTO 250
30 SCREEN 5,2,0:VDP(9)=VDP(9) OR &H20
40 FOR A=0 TO 15:COLOR=(A,0,0,0):NEXT:COLOR=(2,0,4,6):FOR A=8 TO 3 STEP -1:COLOR=(A,1,1,A-2):NEXT:COLOR=(15,5,5,5):PUT SPRITE 4,(0,216),0,0
50 SET PAGE 0,1:CLS:PUT SPRITE 4,(0,216),0,0:_UNPACK(1):_UNPACK(2):SET PAGE ...
A fixed "Boulder Dash" ROM for MSX2 and up
Score: 142.04 %,
Type: Forum topic , Comments: 21 comments
version by comptiq (c) 1985 and work fine on a turbo-r with odo
replace 10 by 0F at 4003 replace 10 by 0F at 4003 address
replace 00 by E1 at 400F address
replace FF by DF at 4015 address ... that "Championship", but I can find just Championship Boulder Dash from generation-msx.
@Jipe: I have B1 at 0 ...
