Search results
Develo PCE stuff?
Score: 115.39 %,
Type: Forum topic , Comments: 23 comments
Module (NMS-1205) and Develo Box (PCEngine CDROM):
https://youtu.be/0n24BmTv18E
https://drive.google.com/open?id=1wGRoE0G_EM6T1dtfoaNdizAFlT...
Enjoy.
I made other youtube video I made other youtube video this time I want ...
SjASM
Score: 100.82 %,
Type: Forum topic , Comments: 8 comments
0.39g6. So... is the 0.4 version the "official" one, although it is said to be a beta? ... I decided not to download v0.4 because of the "beta" statement. But if your recommendation is Sjasm 0.4, I will use it
Regarding que label questions, thanks! I wanted to be sure from ...
Square root of an integer number
Score: 100.74 %,
Type: Forum topic , Comments: 47 comments
root of 25
--
0
Nice to keep in mind...
If ... the step-counter
push hl ; (ld bc,hl)
pop bc ; make ready for division
ld d,0 ; make sure de is 8-bit value ... from drive rom
; bc=bc\de
; hl=bc mod de
; hl=bc mod de
div16b ld hl,0
ld a,b
ld b,16
rl c
rla ...
WHACK for msx ?
Score: 100.74 %,
Type: Forum topic , Comments: 5 comments
memory config for wla6510
DEFAULTSLOT 0
SLOTSIZE $ffff
SLOT 0 $0000
.ENDME
.ROMBANKMAP
BANKSTOTAL 1
BANKSIZE $ffff
BANKS 1
.ENDRO
.BANK 0 ...
.DEFINE stairupx $09
.DEFINE stairupy $0a
.DEFINE stairdownx $0b
.DEFINE stairdowny ...
vdp Mixed mode programming
Score: 100.71 %,
Type: Forum topic , Comments: 39 comments
0:
defined as a circle, color table say: red on blue
Frame 1:
defined as a filled circle, color ...
Allocate two PNTs, PNT0 at 1800h and PNT1 at 3800h
Use the first 128 tiles in PNT0 (say set0) and the second 128 in PNT1 (say set1)
Display PNT0, in the meanwhile update set1 and PNT1
when done, (it ...
PC tool to tokenize MSX basic
Score: 113.11 %,
Type: Forum topic , Comments: 16 comments
&HF677,&H80\r"
type "POKE &H8010,0\r"
# instruct MSX to load the BASIC program
type ...
type "POKE &H8002,0\r"
type "POKE &H8003,0\r"
type "POKE &H8004,0\r"
type "POKE &H8005,0\r"
type "POKE &H8006,0\r"
type "POKE ...
Novice mistakes...
Score: 100.67 %,
Type: Forum topic , Comments: 3 comments
of 208 (D0) in the vertical position field of any entry in the Sprite Attribute Table.
DOH!
Guess ... there is no vertical scroll, and thus no reason to not use Y=0xd0 as special condition
the real bug/flaw/weakness ...
recently-discovered internal Z80 register?
Score: 100.7 %,
Type: Forum topic , Comments: 6 comments
I was browsing the MAME 0.128u3 history and encountered this entry:
"Added support for recently-discovered internal Z80 register to the Z80 core. Improves accuracy of undefined flags. [Miodrag Milanovic]"
Anyone got more info about it?
Might be interesting stuff for the MSX emulator coders ...
Wanted: GUI designer (non MSX-related project)
Score: 100.55 %,
Type: Forum topic , Comments: 0 comments
Hi folks,
I have a ColecoVision hardware project in development and the final product requires a GUI. By GUI I mean something like the interface you find in modern cellphones, like the iPhone, not just a simple text menu interface. I will do all the ...
How to: Line interrupts... (BASIC)
Score: 119.77 %,
Type: Forum topic , Comments: 8 comments
to see the line interrupt effect
110 SCREEN 8:FORY=0TO255:FORX=0TO255:VPOKEX+Y*256,XXORY:NEXTX,Y
120 ... in this case!!!)
200 '#I 33,@80,34,AD
210 ' ... and then just copy...
220 FOR I=0 TO 4:POKE -614+I,PEEK(AD+I):NEXT I
230 ' We want to have line interrupts, so let's enable them.
240 VDP(0)=VDP(0) OR 16 ...
