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Do not use LD A,I to read interrupt enabled state

by Grauw on 27-12-2015, 05:15
Score: 123.19 %, Type: Forum topic , Comments: 32 comments
a 0. In other words, if an interrupt occurs in the wrong place, the interrupt status ... if P/V read "0", try a 2nd time ld a,i go_on: di ; do stuff that does not modify ... If so, the byte on the stack (or better said, ; below the stack) will not be 0 anymore UNLESS ...

MegaRAM vs. ESE SCC detection

by Louthrax on 21-12-2015, 12:47
Score: 121 %, Type: Forum topic , Comments: 4 comments
a "Memory write" enable flag at 0BFFEh or 07FFEh, I guess the MegaRAM does not have this ? Where are the bank switching locations ? 04000h/06000h/08000h/0A000h or 05000h/07000h/09000h/0B000h ? Pages ...

Accessing VRAM in TEXT1

by SuchAGoonie on 20-12-2015, 11:58
Score: 120.92 %, Type: Forum topic , Comments: 18 comments
either. Can anyone explain why this works? BIOS sets register 14 to "0" BIOS sets register 14 to "0" by default in order to keep MSX1 compatibility. The fact that write ... modes 0-4... How ever if you use more than 16KB of VRAM, then you have to take care of remembering ...

MSX-BASIC editor for Windows released

by N.I on 19-12-2015, 05:51
Score: 124.55 %, Type: Forum topic , Comments: 57 comments
source. screen1:color15,0,0:keyoff *loop1 s=stick(0) if s=1 then begin dx=rand(32):dy=rand(32) vpoke 6144+dx+dy*32,rand(256) endif else begin locate 0,0:print "press up key." endif goto *loop1 It ... Sprite editor Character editor - Download http://ni.x0.com/msx/tabmegx/ - ...

ESE SCC support in SofaRun

by Louthrax on 17-12-2015, 03:08
Score: 120.99 %, Type: Forum topic , Comments: 9 comments
ESE SCC example: http://miyako.asablo.jp/blog/2015/05/10/ How to make a ESE ASCII cartridge: ...

sfr at in SDCC

by Josb on 16-12-2015, 20:16
Score: 120.88 %, Type: Forum topic , Comments: 2 comments
format. Exactly, the code is "sfr at 0xA8 var". As everybody knows that is a simple way ... thanks __sfr __at 0x98 vdp1; __sfr __at 0x98 vdp1; thanks, the problem ...

Assembly: INITXT versus CHGMOD

by SuchAGoonie on 16-12-2015, 16:08
Score: 120.96 %, Type: Forum topic , Comments: 7 comments
If I want to change to screen 0 in assembly, should I use the INITXT or the CHGMOD BIOS ... the screenmode is static If the screenmode is static and between 0-3 (MSX1), use the corresponding INIxxx ... Afaik CHGMOD is just: IF A == Afaik CHGMOD is just: IF A == 0 THEN CALL INITXT ELSE IF A == 1 ...

Character colors in screen 0

by SuchAGoonie on 15-12-2015, 16:25
Score: 120.93 %, Type: Forum topic , Comments: 5 comments
of individual characters in screen 0. I'm writing a small program that has some forms, and I'd like to change some colors to make them look appealing. Can it be done in screen 0, or was it screen 1 and up ... for the reply. In screen 0 you can select In screen 0 you can select background and foreground color. In ...

Need a Pure Basic trick !

by ericb59 on 11-12-2015, 18:24
Score: 120.88 %, Type: Forum topic , Comments: 4 comments
be under 0 Now... 100 X=0 110 x=x+1:if x >100 then x=100 120 goto 110 How can I do to increase X, with X never superior to 100, without the need of an IF statement ! ? X=0 : FOR I=1 TO 100 : X=X+1 X=0 : FOR I=1 TO 100 : X=X+1 : NEXT I X=X-1*(X=100) The minus sign ...

illustrator wanted for msx2 game in development

by valkyre on 08-12-2015, 12:36
Score: 120.8 %, Type: Forum topic , Comments: 2 comments
We require the help of an accomplished illustrator to help us complete an msx2 game that is in a reasonably advanced stage of development. We would be looking for someone who could work within our time frame of trying to have the game complete by the middle of 2016. If you are interested and available ...
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