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Travel Through Time Volume 1: Northern Lights on zx spectrum

by ARTRAG on 27-10-2022, 18:58
Score: 188.28 %, Type: Forum topic , Comments: 5 comments
Very interesting racing game.... https://www.youtube.com/watch?v=qpKGZ7dMpIc If I had bought that as a If I had bought that as a full price game for my +2 in the 80's I would have been very, very happy indeed! Very ...

Quake on zx spectrum

by ARTRAG on 26-10-2022, 08:20
Score: 188.29 %, Type: Forum topic , Comments: 19 comments
in C and no optimizations whatsoever (not even r800 muls). https://youtu.be/IdGh5LY0wHo I ...

SDCC and Moonblaster player

by ARTRAG on 26-03-2022, 22:17
Score: 180.28 %, Type: Forum topic , Comments: 5 comments
Is there a MBM player to be used in SDCC ? I was trying to include the MBM player in this project https://github.com/artrag/SDCC-msx2-side-scrolling-platform-... but it seems that none has ported it to the sdasz80 dialect There is one as ...

how can I import in the openmsx debugger the symbols generated by sdcc?

by ARTRAG on 26-02-2022, 23:54
Score: 179.59 %, Type: Forum topic , Comments: 13 comments
Openmsx debugger 0.10.0-282-g3a4538a does not acept the MAP files from SDCC, no symbol is recognised. Is ... on DamnedAngel's script: import string import sys import os # Build symbol file from map-file # (argv[0 ... if is_hex(words[0]): f1.write( "%s: equ %sH\n" % (words[1], words[0])) f2.close() f1.close() exit() ...

Space Harrier

by ARTRAG on 29-12-2021, 20:34
Score: 177.9 %, Type: Forum topic , Comments: 1 comment
https://youtu.be/W3kB0TdrHPw Yep, I saw it. Seems like Yep, I saw it. Seems like some kind of direct port/emulation from Sega Mark III (Master System) version (Development) ...

Shoulder Blade II wip

by ARTRAG on 30-05-2019, 23:28
Score: 156.98 %, Type: Forum topic , Comments: 1 comment
https://www.youtube.com/watch?time_continue=67&v=AnNvjnCXPdk I saw it on Twitter I saw it on Twitter yesterday! Looking pretty good! Nobuaki Washio always comes up with interesting gameplay games (Development) ...

suggestion on optimization

by ARTRAG on 30-03-2019, 11:07
Score: 155.96 %, Type: Forum topic , Comments: 42 comments
suggestion to make it way faster ? _plot_enemy: ld iy,ram_sat ld ix,enemies ld bc,max_enem*256+0 .npc_loop1: bit 0,(ix+enemy_data.status) jp z,.next ld l,(ix+enemy_data.y) ld h,(ix+enemy_data.y+1) ld ... ymap < -16 ld de,128+16 sbc hl,de ; enemy.y - ymap + 16 - 128 - 16 >= 0 jp nc,.next ; ...

sjasm and macros

by ARTRAG on 18-03-2019, 23:41
Score: 155.52 %, Type: Forum topic , Comments: 0 comments
is a number, I need to test it against 0, if it is a string, I want to test it against 'A' ... <> 'a') and (value <> 'A') if (value & 0xFF>0) ld a,value & 0xFF else xor a endif endif out (0x99),a ld a,register + 0x80 out (0 ...

soft scrolling in 8 directions

by ARTRAG on 04-03-2019, 00:07
Score: 155.32 %, Type: Forum topic , Comments: 2 comments
These two options for scrolling on msx1 have already been discussed in the XRacing thread https://github.com/artrag/scroll_8_ways but now I was thinking than on msx2, using the special vram arrangement used above, one could use 16 pages of 256 ...

mapped roms and page 0

by ARTRAG on 27-02-2019, 17:05
Score: 159.79 %, Type: Forum topic , Comments: 27 comments
swap out the bios putting in page 0 the slot 1 content? Does the rom mirror its content in page 0 ? ... BLOAD"SUPER-X.LDR",R _@ ' start the program D0#1 ( = Use HEX-editor to address 0 slot 1) super-x ... also not right now on front of my MSX, so I can't really test this... IIRC page 0 is not used (I ...
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