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Travel Through Time Volume 1: Northern Lights on zx spectrum
Score: 188.28 %,
Type: Forum topic , Comments: 5 comments
Very interesting racing game....
https://www.youtube.com/watch?v=qpKGZ7dMpIc
If I had bought that as a If I had bought that as a full price game for my +2 in the 80's I would have been very, very happy indeed!
Very ...
Quake on zx spectrum
Score: 188.29 %,
Type: Forum topic , Comments: 19 comments
in C and no optimizations whatsoever (not even r800 muls).
https://youtu.be/IdGh5LY0wHo
I ...
SDCC and Moonblaster player
Score: 180.28 %,
Type: Forum topic , Comments: 5 comments
Is there a MBM player to be used in SDCC ? I was trying to include the MBM player in this project
https://github.com/artrag/SDCC-msx2-side-scrolling-platform-...
but it seems that none has ported it to the sdasz80 dialect
There is one as ...
how can I import in the openmsx debugger the symbols generated by sdcc?
Score: 179.59 %,
Type: Forum topic , Comments: 13 comments
Openmsx debugger 0.10.0-282-g3a4538a does not acept the MAP files from SDCC, no symbol is recognised. Is ... on DamnedAngel's script:
import string
import sys
import os
# Build symbol file from map-file
# (argv[0 ...
if is_hex(words[0]):
f1.write( "%s: equ %sH\n" % (words[1], words[0]))
f2.close()
f1.close()
exit() ...
Space Harrier
Score: 177.9 %,
Type: Forum topic , Comments: 1 comment
https://youtu.be/W3kB0TdrHPw
Yep, I saw it. Seems like Yep, I saw it. Seems like some kind of direct port/emulation from Sega Mark III (Master System) version
(Development) ...
Shoulder Blade II wip
Score: 156.98 %,
Type: Forum topic , Comments: 1 comment
https://www.youtube.com/watch?time_continue=67&v=AnNvjnCXPdk
I saw it on Twitter I saw it on Twitter yesterday! Looking pretty good! Nobuaki Washio always comes up with interesting gameplay games
(Development) ...
suggestion on optimization
Score: 155.96 %,
Type: Forum topic , Comments: 42 comments
suggestion to make it way faster ?
_plot_enemy:
ld iy,ram_sat
ld ix,enemies
ld bc,max_enem*256+0
.npc_loop1:
bit 0,(ix+enemy_data.status)
jp z,.next
ld l,(ix+enemy_data.y)
ld h,(ix+enemy_data.y+1)
ld ... ymap < -16
ld de,128+16
sbc hl,de ; enemy.y - ymap + 16 - 128 - 16 >= 0
jp nc,.next ; ...
sjasm and macros
Score: 155.52 %,
Type: Forum topic , Comments: 0 comments
is a number, I need to test it against 0, if it is a string, I want to test it against 'A' ... <> 'a') and (value <> 'A')
if (value & 0xFF>0)
ld a,value & 0xFF
else
xor a
endif
endif
out (0x99),a
ld a,register + 0x80
out (0 ...
soft scrolling in 8 directions
Score: 155.32 %,
Type: Forum topic , Comments: 2 comments
These two options for scrolling on msx1 have already been discussed in the XRacing thread
https://github.com/artrag/scroll_8_ways
but now I was thinking than on msx2, using the special vram arrangement used above, one could use 16 pages of 256 ...
mapped roms and page 0
Score: 159.79 %,
Type: Forum topic , Comments: 27 comments
swap out the bios putting in page 0 the slot 1 content?
Does the rom mirror its content in page 0 ? ...
BLOAD"SUPER-X.LDR",R
_@ ' start the program
D0#1
( = Use HEX-editor to address 0 slot 1)
super-x ... also not right now on front of my MSX, so I can't really test this... IIRC page 0 is not used (I ...
