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Where is MBWAVE ASM replayer ?

by norakomi on 11-02-2022, 11:58
Score: 180 %, Type: Forum topic , Comments: 14 comments
f-Kernel driver, supports only MBFM v0.90 - v0.92. I'm not looking for the FM part, I'm ... To underline this: current 0.17.0 version of openMSX sounds horrible with Moonsound (some kind of weird aliasing going on), and has been sounding like that since 0.15.0. I guess no one really used ...

Max Rom size for coding

by norakomi on 02-02-2022, 10:39
Score: 179.83 %, Type: Forum topic , Comments: 5 comments
Quick question. Is it possible to code a Rom game that is bigger than 2MB ? Are there fysical cartridges out there that are bigger ? For ASCII8 and the Konami For ASCII8 and the Konami mappers the ROM size limit is 2 MB because there ...

wait 15 T-States between reading and writing to Vram

by norakomi on 09-01-2022, 11:33
Score: 179.35 %, Type: Forum topic , Comments: 51 comments
this (untested): ld C, #0x98 ld HL, #DATA_ADDR .rept 31 outi outi outi inc HL .endm outi ... the entire SAT at once (untested): ld C, #0x98 ld HL, #DATA_ADDR ld B, 128 ; 32*4 outir ... than copying everything at once. ld C, #0x98 ld HL, #DATA_ADDR ld B, 128 ; 32*4 outir ...

copying RAM-> VRAM tilemap

by norakomi on 27-10-2021, 08:12
Score: 177.12 %, Type: Forum topic , Comments: 14 comments
the screen in Page 0 using a HMMM copy instruction per tile. I basically copy all the tiles to Page 3 ... the screen in Page 0 leaving the tilemap in Ram ? I preferably want to do this without Vram copy ... in ram (16x12 bytes) set vram pointer to 0 for yy=0 to 12 ' loop on rows in the screen map ...

Street Fighter 2 - MSX - Who plays this game ?

by norakomi on 19-03-2021, 20:24
Score: 174.2 %, Type: Forum topic , Comments: 78 comments
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 The work was tedious and repetetive and I lost patience and gave up at this point. I left ... Downloadable Rom: https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 Here ... Rom: https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 This version works ...

Polling for splitline

by norakomi on 08-06-2020, 20:01
Score: 164.36 %, Type: Forum topic , Comments: 2 comments
a ;set S#0 out ($99),a ld a,15+128 ei out ($99),a ret You can’t poll the interrupt ...

writing to flashrom (2MB rom) and support for emulators

by norakomi on 17-09-2020, 22:13
Score: 164.62 %, Type: Forum topic , Comments: 75 comments
blocks and enable writes. Each command starts by writing “magic values” 0AAH to address *AAAH ... restriction is that you can change bits from 1 to 0 (so after an erase you can write any value), but you can never change bits from 0 to 1. This means that you can (afaik) even write to previously-written memory ...

MMM Musical Memory Mapper on a 64kb machine

by norakomi on 08-04-2020, 11:02
Score: 163.12 %, Type: Forum topic , Comments: 36 comments
($fd),a ;$ff = page 0 ($c000-$ffff) | $fe = page 1 ($8000-$bfff) | $fd = page 2 ($4000-$7fff) ... with MMM configured. Wrt pages, I think it is: fch Wrt pages, I think it is: fch = page 0 fdh ... PEEK(&HF677)=&HC1 THEN 50 30 CLS: PRINT CHR$(13)+"DMMM v0.5 by GDX": PRINT "wait..."; 40 POKE ...

how to I upload a game to msx.org ?

by norakomi on 30-12-2019, 22:56
Score: 161.38 %, Type: Forum topic , Comments: 8 comments
hi all ! I made a port of a small strategy game. I would like to share it. Can someone at mrc put the game in their database and share it here ? How does that work ? Linkiedinkie Linkiedinkie https://www.msx.org/downloads ...

vdp corruption

by norakomi on 20-11-2019, 22:08
Score: 160.52 %, Type: Forum topic , Comments: 43 comments
could be to do with VRAM initial contents (which the emulator always cleanly resets to 0). For ... the emulator all these patterns are 0 because that’s what VRAM is initialised to, however on the real MSX ... occasions, it is definitely possible: 1. Writing to VRAM with back-to-back outi in screen 0 width 80. ...
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