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Bitmap from SCREEN10 in SCREEN1 mode for MSX2+
Score: 187.44 %,
Type: Forum topic , Comments: 8 comments
compatibility groups where SCREEN modes 0-6 form a group that uses linear VRAM and rest of the screen modes use ...
manage the HI-SCORE in assembler
Score: 182.16 %,
Type: Forum topic , Comments: 10 comments
pnt now! (ehm, that's 150000 points, right?)
LD BC,0
JR K00
SKIP:
LD DE,0
LD BC,$1000 ; add 1000$ pnt
K00:
CALL ADDSC
CALL SEE
JR LOOP
SEE:
LD HL,(SCORE+2)
LD DE,0
CALL ASCI
LD ...
Don't work link for download file SEEBASIC.DSK !!!
Score: 177.14 %,
Type: Forum topic , Comments: 1 comment
Hello to all user's MSX World,
Unfortunately, Don't work link for download file SEEBASIC.DSK !!!
------> https://www.msx.org/downloads/music/trackers/sound-effect-ed... <--------
Therefore, I do not download for ...
I am looking for music artist for MSX-MUSIC and MSX-AUDIO.
Score: 174.31 %,
Type: Forum topic , Comments: 0 comments
Hello Dear User MSX of the World,
I am looking for music artist for MSX-MUSIC and MSX-AUDIO,
for a my videogame MSX2 in mode SCREEN4 in multicolors.
The its name is called DALTERIAS and she is a yong girl.
Link video youtube:
DALTERIAS ...
Fix this routine in assembler for SFX SOUND
Score: 173.45 %,
Type: Forum topic , Comments: 10 comments
number (0=A,1=B,2=C)
; B=ornamente index | sample index
; C=note ... a,a
ld a,e
ld d,0
ld hl,CHN_DATA
add hl,de ... e,a
ld d,0
add hl,de
ld e,(hl)
inc hl
ld ...
I ask help for handle routine assembler for PAINT from BASIC
Score: 174.48 %,
Type: Forum topic , Comments: 13 comments
A ; LOG I-OP: PSET
CALL PSET
PAINT0:
CALL GET.Q
RET C
INC H
CALL NZ,PAINT.SUB
DEC H
JP ... NZ,GET.Q0
SCF
RET
GET.Q0:
LD HL,(Q.BTM)
LD BC,Q.BUF+Q.LENGTH+1
OR A
PUSH HL
SBC HL,BC
POP HL
JP ...
;----------------------------------------------------------------------------
BRDATR equ 0xFCB2
ATRBYT equ 0xFCB2
SCRMOD equ 0xFCAF
EXTROM equ 0x015F
CALBAS equ ...
I need of an INTERRUPT TIME hook for a sound SFX in assembler
Score: 171.69 %,
Type: Forum topic , Comments: 18 comments
LD E,$02
CALL $93 ;sound
LD A,$08
LD E,$0F
CALL $93
; ... to LOOP1
SOUND:
LD E,$16
LOOP2:
LD A,E
CP $00
RET Z ;exit if A=0
LD ... DEFUSR=&HE000:END
200 DATA 3E,01,1E,02,CD,93,00,3E
210 DATA 08,1E,0F,CD,93,00,1C,7B
220 DATA FE,00,28,53,3E,00,CD,93 ...
FIX, please routine assembler for Sound SFX in PSG
Score: 168.37 %,
Type: Forum topic , Comments: 4 comments
tabusr1+2
tabusr3: .equ tabusr2+2
tabusr4: .equ tabusr3+2
begin:
ld hl,key1
ld (tabusr),hl ;usr0(0)
ld hl,key2
ld (tabusr1),hl ;usr1(0)
ld hl,key3
ld (tabusr2),hl ;usr2(0)
ld hl,key4
ld (tabusr3),hl ;usr3(0)
ld hl,$90
ld (tabusr4),hl ;usr4(0)
ret
key1:
ld hl,sfx1
jp sound
key2:
ld ...
Fix loader "SETLEV3.BAS" doesn't work SFX in mode MOONSOUND
Score: 167.98 %,
Type: Forum topic , Comments: 2 comments
POKE&HFCAF,8:BLOAD"SCRAMBLE.VRM",S:POKE&HFCAF,1:PRINT"MODE4IN1 ok!"
45 FORL=0TO31:VPOKE&H1E00+L*4,209:NEXTL
50 PRINT"VRAM INIT ok!"
60 BLOAD"NBASIC.BIN",R:DEFINTA-Z:PRINT"NESTOR BASIC ok!"
70 P(10)=7:A=USR(1):IFP(0)<8THEN"error: 128K RAM IS ... IFPEEK(&H2D)=3THENP(0)=0:P(1)=&H180:P(2)=&H8100:E=USR(58)
78 P(0)=1:E=USR(71):E=USR(72):IFP(11)=-1THENF$(0)="MYTHSDRA.MWK":PRINT"DRUMKIT WAVE ...
How to set music volume (.MBM) from nestor basic
Score: 167.74 %,
Type: Forum topic , Comments: 0 comments
Hello Guys of world MSX,
How to set music volume (.MBM) from nestor basic ??
Thanks in advance......
Best Regards
Andrea
(Development) ...
