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Bitmap from SCREEN10 in SCREEN1 mode for MSX2+

by gasparrini on 31-07-2022, 21:09
Score: 187.44 %, Type: Forum topic , Comments: 8 comments
compatibility groups where SCREEN modes 0-6 form a group that uses linear VRAM and rest of the screen modes use ...

manage the HI-SCORE in assembler

by gasparrini on 04-03-2022, 13:45
Score: 182.16 %, Type: Forum topic , Comments: 10 comments
pnt now! (ehm, that's 150000 points, right?) LD BC,0 JR K00 SKIP: LD DE,0 LD BC,$1000 ; add 1000$ pnt K00: CALL ADDSC CALL SEE JR LOOP SEE: LD HL,(SCORE+2) LD DE,0 CALL ASCI LD ...

Don't work link for download file SEEBASIC.DSK !!!

by gasparrini on 02-09-2021, 13:38
Score: 177.14 %, Type: Forum topic , Comments: 1 comment
Hello to all user's MSX World, Unfortunately, Don't work link for download file SEEBASIC.DSK !!! ------> https://www.msx.org/downloads/music/trackers/sound-effect-ed... <-------- Therefore, I do not download for ...

I am looking for music artist for MSX-MUSIC and MSX-AUDIO.

by gasparrini on 13-05-2021, 09:07
Score: 174.31 %, Type: Forum topic , Comments: 0 comments
Hello Dear User MSX of the World, I am looking for music artist for MSX-MUSIC and MSX-AUDIO, for a my videogame MSX2 in mode SCREEN4 in multicolors. The its name is called DALTERIAS and she is a yong girl. Link video youtube: DALTERIAS ...

Fix this routine in assembler for SFX SOUND

by gasparrini on 13-04-2021, 12:47
Score: 173.45 %, Type: Forum topic , Comments: 10 comments
number (0=A,1=B,2=C) ; B=ornamente index | sample index ; C=note ... a,a ld a,e ld d,0 ld hl,CHN_DATA add hl,de ... e,a ld d,0 add hl,de ld e,(hl) inc hl ld ...

I ask help for handle routine assembler for PAINT from BASIC

by gasparrini on 14-02-2021, 13:59
Score: 174.48 %, Type: Forum topic , Comments: 13 comments
A ; LOG I-OP: PSET CALL PSET PAINT0: CALL GET.Q RET C INC H CALL NZ,PAINT.SUB DEC H JP ... NZ,GET.Q0 SCF RET GET.Q0: LD HL,(Q.BTM) LD BC,Q.BUF+Q.LENGTH+1 OR A PUSH HL SBC HL,BC POP HL JP ... ;---------------------------------------------------------------------------- BRDATR equ 0xFCB2 ATRBYT equ 0xFCB2 SCRMOD equ 0xFCAF EXTROM equ 0x015F CALBAS equ ...

I need of an INTERRUPT TIME hook for a sound SFX in assembler

by gasparrini on 07-02-2021, 23:05
Score: 171.69 %, Type: Forum topic , Comments: 18 comments
LD E,$02 CALL $93 ;sound LD A,$08 LD E,$0F CALL $93 ; ... to LOOP1 SOUND: LD E,$16 LOOP2: LD A,E CP $00 RET Z ;exit if A=0 LD ... DEFUSR=&HE000:END 200 DATA 3E,01,1E,02,CD,93,00,3E 210 DATA 08,1E,0F,CD,93,00,1C,7B 220 DATA FE,00,28,53,3E,00,CD,93 ...

FIX, please routine assembler for Sound SFX in PSG

by gasparrini on 20-09-2020, 16:50
Score: 168.37 %, Type: Forum topic , Comments: 4 comments
tabusr1+2 tabusr3: .equ tabusr2+2 tabusr4: .equ tabusr3+2 begin: ld hl,key1 ld (tabusr),hl ;usr0(0) ld hl,key2 ld (tabusr1),hl ;usr1(0) ld hl,key3 ld (tabusr2),hl ;usr2(0) ld hl,key4 ld (tabusr3),hl ;usr3(0) ld hl,$90 ld (tabusr4),hl ;usr4(0) ret key1: ld hl,sfx1 jp sound key2: ld ...

Fix loader "SETLEV3.BAS" doesn't work SFX in mode MOONSOUND

by gasparrini on 10-09-2020, 04:50
Score: 167.98 %, Type: Forum topic , Comments: 2 comments
POKE&HFCAF,8:BLOAD"SCRAMBLE.VRM",S:POKE&HFCAF,1:PRINT"MODE4IN1 ok!" 45 FORL=0TO31:VPOKE&H1E00+L*4,209:NEXTL 50 PRINT"VRAM INIT ok!" 60 BLOAD"NBASIC.BIN",R:DEFINTA-Z:PRINT"NESTOR BASIC ok!" 70 P(10)=7:A=USR(1):IFP(0)<8THEN"error: 128K RAM IS ... IFPEEK(&H2D)=3THENP(0)=0:P(1)=&H180:P(2)=&H8100:E=USR(58) 78 P(0)=1:E=USR(71):E=USR(72):IFP(11)=-1THENF$(0)="MYTHSDRA.MWK":PRINT"DRUMKIT WAVE ...

How to set music volume (.MBM) from nestor basic

by gasparrini on 07-09-2020, 14:10
Score: 167.74 %, Type: Forum topic , Comments: 0 comments
Hello Guys of world MSX, How to set music volume (.MBM) from nestor basic ?? Thanks in advance...... Best Regards Andrea (Development) ...
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