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Memory space

by rolandve on 13-02-2023, 13:43
Score: 174.19 %, Type: Forum topic , Comments: 6 comments
There is a block of memory normally used by basic. My question: is this also used by MSX-DOS2 or is this left unused? It looks like 3Kb at least that (if unused) can be used for storing user data. The problem is that the The problem is that ...

MMM for SymbOS

by edoz on 12-02-2023, 20:49
Score: 174.09 %, Type: Forum topic , Comments: 11 comments
Currently Trebmint and I are working on the MMM game! Hope to show something more in Nijmegen. It is far from complete, but we think it looks pretty cool already! It is developed in Quigs Small demostration in SymbOS Hope you like it as ...

Waterworm 10 liner (Commented)

by Pineapple on 12-02-2023, 06:58
Score: 174.05 %, Type: Forum topic , Comments: 2 comments
DEFINTA-Z:DIMM(15):A=256:D=6144:COLOR7,4,1:KEYOFF:SCREEN1,0,0:WIDTH32:'*Set Variables 11 FORI=384TO728:VPOKEI,VPEEK(I)ORVPEEK(I)/2:NEXT:'*Make the Thick Font 12 ... 2020":LOCATE6,20:PRINT"by Jos'b from Spain" 30 IFNOT(STRIG(0))GOTO30:'*Wait for Spacebar to be pressed 31 CLS:S=0:C=0:L=2:F=8:P=6512:M(0)=P:M(1)=P:M(2)=P:VPOKEA,0:VPOKEB,0:'Val's A and B are used to make the "water effect", but these 2 pokes are unnecessary. 32 ...

All display image formats

by aoineko on 10-02-2023, 14:07
Score: 173.82 %, Type: Forum topic , Comments: 4 comments
Hi, I have started to list all the image formats that can be displayed on MSX (I'm not speaking about file format but about display one). This combines the different display modes of VDPs, as well as all the options that change their ...

V9990 help needed - picture size mapping to VGA

by Eugeny_Brychkov on 10-02-2023, 09:56
Score: 173.69 %, Type: Forum topic , Comments: 0 comments
I am analyzing the V9990 datasheet . It has some very valuable information, some is missing, some must be guessed. At present I am trying to figure out how to map V9990 modes into the VGA timing. The most data intensive at RGB555 modes are ...

VRAM command object exiting Y = 0 how to do it?

by Daemos on 04-02-2023, 16:01
Score: 173.44 %, Type: Forum topic , Comments: 0 comments
So I have a problem. My engine scrolls up and down but the VRAM coordinates stay as they are so when a softsprite crosses the Y=0 boundary on screen the sprite gets copied on screen until Y=255 ... the command continue into Y = 0? (Development) ...

Tile Directly Under sprite

by Chilly Willy on 04-02-2023, 07:09
Score: 173.49 %, Type: Forum topic , Comments: 2 comments
This leads into my previous question about the C++ compiler. As part of a...Basic GUI. I have a mouse pointer moving around but where can I find an example code of what tile is directly under the sprite. Earlier posts I was shown this formula. ...

Has anyone written a C++ compiler in Z80?

by Chilly Willy on 31-01-2023, 18:17
Score: 173.34 %, Type: Forum topic , Comments: 22 comments
I am curious if anyone has written a C++ compiler in Z80 assembly for the MSX? I would love to take a peek at that code for a project that I am currently working on. Thanks up front Not exactly what you are Not exactly what you are ...

Mapper details: ReproCartridgeV1/V2 or Repro Factory V1/V2

by Bengalack on 29-01-2023, 19:25
Score: 173.23 %, Type: Forum topic , Comments: 8 comments
content (at least): only Metal Gear, only Metal Gear 2 [REGISTER (#7FFF)] If it contains value 0 ... at 0x10, write only - On I/O port 0x13 the 2MB block can be selected (default 0, so up to 3) ... (Metal Gear 1 and 2, both in 3 languages) [REGISTER (#7FFE)] Selects the mapper, using bits 0 and 1 ...

performance

by rolandve on 28-01-2023, 09:31
Score: 173.11 %, Type: Forum topic , Comments: 4 comments
a,(my_value) ; 14 cycles ld l,a ; 5 cycles ld h,0 ; 8 cycles Whereas ... cycles ld d,0 ; 8 cycles Vs loading unsigned int from an unsigned int*: ld ...
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