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Intel hex file to binary to MSX memory
Score: 171.32 %,
Type: Forum topic , Comments: 7 comments
the binary file is a .com file, when it is loaded in MSX-DOS it loads the binary file at 0x100 and start ... bytes the same as in a binary file? These are:
byte 0+1: start-address
byte 2+3: end-address
byte ... bytes are the crt0 file linked by SDCC and I think it must be in another part in the ihx file ...
Screen 8 is offically screen9, what happend to 8?
Score: 171.34 %,
Type: Forum topic , Comments: 24 comments
Ok, I was just browsing the manual of V9938 and was analysing mode register 0,1,8,9.
I came ... at the graphical sites / mode bits M5 M4 and M3, ignoring M2, M1 from VDP1, so them on 0
Here it comes:
The ... -> -2 > 7 > 1 1 1 (screen 8)
screen 8 -> -2 > 7 > 1 1 0 (only ...
Hidden vector graphics (3D)
Score: 171.56 %,
Type: Forum topic , Comments: 22 comments
Can anybody help me with the formula's (or method) of hidden vector graphics. By that I mean that you, for example, animate a cube, but you don't draw the vectors that shouldn't be visible. There can be tricks for that when you only ...
Game design decisions - limits on frames of animation
Score: 170.92 %,
Type: Forum topic , Comments: 4 comments
screen size. I would also use VRAM pages 0 and 1 as double buffer so animations are smoother. Similar can ... areas of 256x64 of VRAM pages 0/1 to store fonts and other GFX that always used during the game. ...
Switching RAM in page 2 from a ROM
Score: 170.51 %,
Type: Forum topic , Comments: 15 comments
on page 0, you can use the ENASLT routine (0024h).
In pseudo code, it would look like this:
A = ... Expanded slot (0 = no, 1 = yes)
To my knowledge, there is no BIOS routine to directly retrieve the ID ... ; Mask only needed for page 0
sub = (SLTTBL + 2) ; Should be 0 is slot not extended
slotId = prim | ...
reTrO-New, a game programming IDE on your browser
Score: 170.27 %,
Type: Forum topic , Comments: 0 comments
Japanese developer hoge1e3 released a MSX IDE that exports ROM files directly and is based on his other project (a javascript+HTM5 IDE) called Tonyu 2 System . In this IDE, you write code in a cooperative-multitasking javascript dialect. The IDE ...
MSX Music Player using R800
Score: 170.36 %,
Type: Forum topic , Comments: 5 comments
0.14µs
Therefore you'll need:
. between writing an address and sending data: 24T
. after ... is that I don't think that this command is understood by SDCC.
#define MULUB_A_A .db 0xED, 0xF9
#define MULUB_A_B .db 0xED, 0xC1
#define MULUB_A_C .db 0xED, 0xC9
#define MULUB_A_D .db 0xED, 0 ...
Crawlers looking for a musician
Score: 170.94 %,
Type: Forum topic , Comments: 19 comments
Hello everyone,
I am creating a new game called Crawlers based on the classic Snake game but playable with up to 8 players on the same MSX (using Ninja Tap ) or 4 players otherwise (joystick + keyboard).
It is an MSX1 game that will be ...
Looking for an assembler coding buddy
Score: 170.26 %,
Type: Forum topic , Comments: 18 comments
Hi,
After more than 30 years I'm still in love with the MSX. I started coding basic when I was 6 on a P2000-T with 16kb RAM. Then my father bought us an MSX-2. Although the games were great on this Machine, I wanted to write programs on this ...
Best way to load images into screen3 in Basic?
Score: 170.13 %,
Type: Forum topic , Comments: 1 comment
Hey, I'm playing around with the idea of using screen3 for a future project and was wondering how to best use screen3.
To put an image on the screen, this is what I came up with:
10 SCREEN3
20 FORI=0TO31:READA:VPOKEI,A:NEXT
30 GOTO 30
40 ...
