MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Last
Next
Page 5/280
Previous
1 | 2 | 3 | 4 | | 6 | 7 | 8 | 9 | 10
Search results

Intel hex file to binary to MSX memory

by jepmsx on 18-12-2022, 20:46
Score: 171.32 %, Type: Forum topic , Comments: 7 comments
the binary file is a .com file, when it is loaded in MSX-DOS it loads the binary file at 0x100 and start ... bytes the same as in a binary file? These are: byte 0+1: start-address byte 2+3: end-address byte ... bytes are the crt0 file linked by SDCC and I think it must be in another part in the ihx file ...

Screen 8 is offically screen9, what happend to 8?

by Accumulator on 18-12-2022, 19:38
Score: 171.34 %, Type: Forum topic , Comments: 24 comments
Ok, I was just browsing the manual of V9938 and was analysing mode register 0,1,8,9. I came ... at the graphical sites / mode bits M5 M4 and M3, ignoring M2, M1 from VDP1, so them on 0 Here it comes: The ... -> -2 > 7 > 1 1 1 (screen 8) screen 8 -> -2 > 7 > 1 1 0 (only ...

Hidden vector graphics (3D)

by BadWolf359 on 12-12-2022, 13:47
Score: 171.56 %, Type: Forum topic , Comments: 22 comments
Can anybody help me with the formula's (or method) of hidden vector graphics. By that I mean that you, for example, animate a cube, but you don't draw the vectors that shouldn't be visible. There can be tricks for that when you only ...

Game design decisions - limits on frames of animation

by megatron-uk on 12-12-2022, 12:22
Score: 170.92 %, Type: Forum topic , Comments: 4 comments
screen size. I would also use VRAM pages 0 and 1 as double buffer so animations are smoother. Similar can ... areas of 256x64 of VRAM pages 0/1 to store fonts and other GFX that always used during the game. ...

Switching RAM in page 2 from a ROM

by Metalion on 03-12-2022, 08:38
Score: 170.51 %, Type: Forum topic , Comments: 15 comments
on page 0, you can use the ENASLT routine (0024h). In pseudo code, it would look like this: A = ... Expanded slot (0 = no, 1 = yes) To my knowledge, there is no BIOS routine to directly retrieve the ID ... ; Mask only needed for page 0 sub = (SLTTBL + 2) ; Should be 0 is slot not extended slotId = prim | ...

reTrO-New, a game programming IDE on your browser

by pizzapower on 27-11-2022, 06:38
Score: 170.27 %, Type: Forum topic , Comments: 0 comments
Japanese developer hoge1e3 released a MSX IDE that exports ROM files directly and is based on his other project (a javascript+HTM5 IDE) called Tonyu 2 System . In this IDE, you write code in a cooperative-multitasking javascript dialect. The IDE ...

MSX Music Player using R800

by jepmsx on 24-11-2022, 20:14
Score: 170.36 %, Type: Forum topic , Comments: 5 comments
0.14µs Therefore you'll need: . between writing an address and sending data: 24T . after ... is that I don't think that this command is understood by SDCC. #define MULUB_A_A .db 0xED, 0xF9 #define MULUB_A_B .db 0xED, 0xC1 #define MULUB_A_C .db 0xED, 0xC9 #define MULUB_A_D .db 0xED, 0 ...

Crawlers looking for a musician

by aoineko on 24-11-2022, 00:26
Score: 170.94 %, Type: Forum topic , Comments: 19 comments
Hello everyone, I am creating a new game called Crawlers based on the classic Snake game but playable with up to 8 players on the same MSX (using Ninja Tap ) or 4 players otherwise (joystick + keyboard). It is an MSX1 game that will be ...

Looking for an assembler coding buddy

by badsector on 22-11-2022, 22:16
Score: 170.26 %, Type: Forum topic , Comments: 18 comments
Hi, After more than 30 years I'm still in love with the MSX. I started coding basic when I was 6 on a P2000-T with 16kb RAM. Then my father bought us an MSX-2. Although the games were great on this Machine, I wanted to write programs on this ...

Best way to load images into screen3 in Basic?

by Pineapple on 20-11-2022, 05:50
Score: 170.13 %, Type: Forum topic , Comments: 1 comment
Hey, I'm playing around with the idea of using screen3 for a future project and was wondering how to best use screen3. To put an image on the screen, this is what I came up with: 10 SCREEN3 20 FORI=0TO31:READA:VPOKEI,A:NEXT 30 GOTO 30 40 ...
Last
Next
Page 5/280
Previous
1 | 2 | 3 | 4 | | 6 | 7 | 8 | 9 | 10
Sort by
  • Relevancy
  • Title
  • Type
  • Author
  • sort iconDate
Filter by type
  • Forum topic (2794)
Filter by Forums
  • (-) MSX Talk
    • (-) Development
Filter by post date
  • 2001 (3)
  • 2002 (11)
  • 2003 (109)
  • 2004 (135)
  • 2005 (187)
  • 2006 (152)
  • 2007 (147)
  • 2008 (109)
  • 2009 (91)
  • 2010 (98)
  • 2011 (145)
  • 2012 (102)
  • 2013 (95)
  • 2014 (143)
  • 2015 (150)
  • 2016 (143)
  • 2017 (107)
  • 2018 (129)
  • 2019 (156)
  • 2020 (189)
  • 2021 (202)
  • 2022 (156)
  • 2023 (35)
Filter by author
  • norakomi (129)
  • ARTRAG (124)
  • gasparrini (88)
  • PingPong (87)
  • Eugeny_Brychkov (61)
  • NYYRIKKI (56)
  • Daemos (53)
  • Metalion (50)
  • AxelStone (47)
  • snout (45)
  • Yukio (44)
  • thegeps (40)
  • DarkSchneider (39)
  • flyguille (36)
  • albs_br (33)
  • aoineko (32)
  • ericb59 (28)
  • Chilly Willy (27)
  • gdx (26)
  • sp4 (24)
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy