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Samurai Shodown unplayble demo on MSX+V9990

by albs_br on 18-11-2022, 23:22
Score: 170.36 %, Type: Forum topic , Comments: 59 comments
page. Earthquake (the big guy at right) is using the first 256x128 area, starting at 0,0 The other character uses the second 256x128 area below, starting at 0,128 coordinate. This way ... a new version Just commited a new version (0.15.1) with debug info spit to standard VDP output. ...

Bit Mapped MSX 1?

by Chilly Willy on 17-11-2022, 17:48
Score: 170.07 %, Type: Forum topic , Comments: 15 comments
address as in Tile 0, would be 0 Tile 1, would be 1 Ect... That way no tile would be repeated. ... no problem. I thought in mode 2 it was two colors per each line on an 8x8 tile. Mode 0 it is 2 ... of the screen is a consecutive sequence of characters starting from 0 to 22*8 (middle part) or 22*7 (top ...

Flashlight Effect?

by Pineapple on 13-11-2022, 03:15
Score: 170.02 %, Type: Forum topic , Comments: 5 comments
Hey, I was wondering if anyone could explain how the "flashlight" effect in Sacred Valley works? I'm assuming it has something to do with sprites and background color 0, or possibly AND/OR-ing the sprite and BG color? Also, is it possible to do this in BASIC? Thanks. I ...

Problems with KILBUF

by litwr on 04-11-2022, 13:26
Score: 169.75 %, Type: Forum topic , Comments: 5 comments
ld ix,KILBUF call CALSLT ld hl,KEYBUF ld de,KEYBUF+1 ld bc,40-1 ld (hl),0 ldir ... delay. Try that to klll the Try that to klll the buffer: ld hl,(0F3F8h) ld (0 ...

SDCC and header files or constant values

by jepmsx on 01-11-2022, 21:07
Score: 169.89 %, Type: Forum topic , Comments: 19 comments
0. bytes (ABS,CON) Value Global Global Defined In Module ... s__HEADER 00000000 s__HEADER0 00000001 l__GSFINAL 00000006 l__HEADER0 00000007 l__INITIALIZER 00000009 ...

Programming ObsoNET

by aoineko on 27-10-2022, 20:23
Score: 169.46 %, Type: Forum topic , Comments: 18 comments
In documentation part 4.1, we are asked to select segment 0 in the cartridge mapper. Do we have ... is in 2-3 and obsonet is in 2-0 (being initialized before your rom) make it works: Try ...

Travel Through Time Volume 1: Northern Lights on zx spectrum

by ARTRAG on 27-10-2022, 18:58
Score: 169.49 %, Type: Forum topic , Comments: 5 comments
Very interesting racing game.... https://www.youtube.com/watch?v=qpKGZ7dMpIc If I had bought that as a If I had bought that as a full price game for my +2 in the 80's I would have been very, very happy indeed! Very ...

Quake on zx spectrum

by ARTRAG on 26-10-2022, 08:20
Score: 169.5 %, Type: Forum topic , Comments: 19 comments
in C and no optimizations whatsoever (not even r800 muls). https://youtu.be/IdGh5LY0wHo I ...

new basic extension - ARTISAN BASIC

by mzoran on 23-10-2022, 22:36
Score: 169.66 %, Type: Forum topic , Comments: 11 comments
is less than 0x10 (16) bytes in size? I think that is not what you are trying to say here. Does it replace ...

Sprite Early Clock Bit

by Chilly Willy on 22-10-2022, 01:33
Score: 169.31 %, Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X ld bc,256*218+q_vdp98 ;Y-HIDE, vdp left: ld hl,32-5 ;X offset cp 128+32 jr ... de ; xor a ld de,q_vdp_spriteAttribute call f_setVramAddressWrite pop de ld a,(v_hid_POS+0) ;X ... fly to left) and a ;check if the value obtained is equal to 0 jp ...
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