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Samurai Shodown unplayble demo on MSX+V9990
Score: 170.36 %,
Type: Forum topic , Comments: 59 comments
page.
Earthquake (the big guy at right) is using the first 256x128 area, starting at 0,0
The other character uses the second 256x128 area below, starting at 0,128 coordinate.
This way ... a new version Just commited a new version (0.15.1) with debug info spit to standard VDP output. ...
Bit Mapped MSX 1?
Score: 170.07 %,
Type: Forum topic , Comments: 15 comments
address as in
Tile 0, would be 0
Tile 1, would be 1
Ect...
That way no tile would be repeated. ... no problem.
I thought in mode 2 it was two colors per each line on an 8x8 tile.
Mode 0 it is 2 ... of the screen is a consecutive sequence of characters starting from 0 to 22*8 (middle part) or 22*7 (top ...
Flashlight Effect?
Score: 170.02 %,
Type: Forum topic , Comments: 5 comments
Hey, I was wondering if anyone could explain how the "flashlight" effect in Sacred Valley works?
I'm assuming it has something to do with sprites and background color 0, or possibly AND/OR-ing the sprite and BG color?
Also, is it possible to do this in BASIC?
Thanks.
I ...
Problems with KILBUF
Score: 169.75 %,
Type: Forum topic , Comments: 5 comments
ld ix,KILBUF
call CALSLT
ld hl,KEYBUF
ld de,KEYBUF+1
ld bc,40-1
ld (hl),0
ldir ... delay.
Try that to klll the Try that to klll the buffer:
ld hl,(0F3F8h)
ld (0 ...
SDCC and header files or constant values
Score: 169.89 %,
Type: Forum topic , Comments: 19 comments
0. bytes (ABS,CON)
Value Global Global Defined In Module ... s__HEADER
00000000 s__HEADER0
00000001 l__GSFINAL
00000006 l__HEADER0
00000007 l__INITIALIZER
00000009 ...
Programming ObsoNET
Score: 169.46 %,
Type: Forum topic , Comments: 18 comments
In documentation part 4.1, we are asked to select segment 0 in the cartridge mapper.
Do we have ... is in 2-3 and obsonet is in 2-0 (being initialized before your rom) make it works:
Try ...
Travel Through Time Volume 1: Northern Lights on zx spectrum
Score: 169.49 %,
Type: Forum topic , Comments: 5 comments
Very interesting racing game....
https://www.youtube.com/watch?v=qpKGZ7dMpIc
If I had bought that as a If I had bought that as a full price game for my +2 in the 80's I would have been very, very happy indeed!
Very ...
Quake on zx spectrum
Score: 169.5 %,
Type: Forum topic , Comments: 19 comments
in C and no optimizations whatsoever (not even r800 muls).
https://youtu.be/IdGh5LY0wHo
I ...
new basic extension - ARTISAN BASIC
Score: 169.66 %,
Type: Forum topic , Comments: 11 comments
is less than 0x10 (16) bytes in size? I think that is not what you are trying to say here. Does it replace ...
Sprite Early Clock Bit
Score: 169.31 %,
Type: Forum topic , Comments: 4 comments
ld a,(v_hid_POS+0) ;X
ld bc,256*218+q_vdp98 ;Y-HIDE, vdp
left:
ld hl,32-5 ;X offset
cp 128+32
jr ... de
; xor a
ld de,q_vdp_spriteAttribute
call f_setVramAddressWrite
pop de
ld a,(v_hid_POS+0) ;X ... fly to left)
and a ;check if the value obtained is equal to 0
jp ...
