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emulator ID I/O port

by hap on 08-06-2009, 16:29
Score: 128.24 %, Type: Forum topic , Comments: 64 comments
("blueMSX\0", "meisei\0")? What do other MSX Software developers think about the "hi are you ... be implemented by writing new PSG registers. By the way, if you only need red/green/blue values from 0 to 7, ... extension only makes sense if it offers higher resolution of r/g/b values, for example from 0 to 255. ...

dB-Soft Cross Blaim mapper

by hap on 13-06-2008, 19:48
Score: 126.81 %, Type: Forum topic , Comments: 0 comments
page 1 always fixed to ROM 0, if ROM 0 is switched in, upper bank is always in page 0, 2, and 3. All possibilities: 00/01: $0000-$3FFF = upper 16KB of ROM 0 $4000-$7FFF = lower 16KB of ROM 0 $8000-$BFFF = upper 16KB of ROM 0 $C000-$FFFF = upper 16KB of ROM 0 10: $0000-$3FFF = unmapped ($FF) ...

Jaleco Moero!! Nettou Yakyuu '88 emulated

by hap on 25-08-2010, 07:41
Score: 133.93 %, Type: Forum topic , Comments: 7 comments
initialized to 0. Mapper chip is exactly the same as ASCII8, except for data bit 7: a:011ppxxx xxxxxxxx ... player (datasheet, 690KB one on http://www.datasheetarchive.com/search.php?t=0&q=uPD7756 ): reads: always $FF (/BUSY not used) writes: d:rsxxiiii i:I0-I3 (sample number, latched on /ST rising ...

Matra INK emulated

by hap on 29-02-2008, 23:52
Score: 126.6 %, Type: Forum topic , Comments: 32 comments
$xAAA), then $90 to $x555. Here's it emulated in pseudo C code: #define INK_KEY1 0x55555 /* 1010101010101010101 */ #define INK_KEY2 0x2aaaa /* 0101010101010101010 */ #define INK_KEY3 0x48555 /* 1001000010101010101 */ static const int ink_key[4]={INK_KEY1,INK_KEY2,INK_KEY3,0}; static const int ...

meisei, new MSX emu

by hap on 14-09-2007, 00:20
Score: 128.47 %, Type: Forum topic , Comments: 26 comments
A simple open source MSX1 emulator for Windows. site: http://home.planet.nl/~haps/ more stuff: http://home.planet.nl/~haps/meisei_archive/ some features: emulation core: - Z80 very accurate - VDP scanline-accurate - PSG very ...

Anyone got a Konami HyperShot?

by hap on 12-08-2007, 23:35
Score: 125.88 %, Type: Forum topic , Comments: 4 comments
A Konami controller with 2 buttons labeled "run" and "jump", I think. If you have it, could you test it with a Basic joystick tester and describe what it behaves like? I don't have that particular piece of hardware, but ...

Arkanoid pad

by hap on 01-02-2010, 23:18
Score: 135.02 %, Type: Forum topic , Comments: 44 comments
on guesswork, and has only been tested with Arkanoid 1. PSG R14 bits 0 and 1 are used, bits 2-5 are set to 1. Button state is easy: bit 1 of PSG R14, 0 when pressed, 1 when not pressed. Dial state is on a 9 bit shift register. A positive edge (0 --> 1) on PSG R15 bit 4 puts the current dial position ...

Ink protection

by hap on 27-07-2007, 23:05
Score: 125.7 %, Type: Forum topic , Comments: 1 comment
If you dump Matra's Ink, and run it on an emulator, it loops back to stage 1 after finishing stage 2. This is probably due to some kind of anti piracy protection, since it works fine with blueMSX+game reader. Has anyone looked into it further? Or ...

Super Pierrot mapper

by hap on 14-07-2007, 22:06
Score: 125.71 %, Type: Forum topic , Comments: 20 comments
6000 6800 7000 7800 So the one from GoodMSX (crc 0xF00B4BBC), that works with AS So the one from GoodMSX (crc 0xF00B4BBC), that works with ASCII16, is a bad/hacked ROM? For how long did you ... have loading super pierrot with ru-msx and don't start : detect dos2 mapper bank 0 : 4000 7FFF ...

openMSX, blueMSX "unique" and "1st" features

by hap on 28-04-2007, 02:02
Score: 125.49 %, Type: Forum topic , Comments: 27 comments
v-DRIVE) -What's blue v-DRIVE? v-DRIVE is an blueMSX unique function introduced in v1.3.0. So ...
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