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Physiscal Led support on raspberri PI openmsx

by Daemos on 29-08-2022, 11:25
Score: 195.43 %, Type: Forum topic , Comments: 1 comment
Title says it all. It was rather simple and it works. By using the wiringPi library and some amateuristic hacks in the openmsx source code I have physical led support via GPIO on the raspberri pi. Waiting for the actual leds to arrive then I can make ...

Raspberry pi. Brainstorming about potential problems

by Daemos on 15-08-2022, 13:40
Score: 195.1 %, Type: Forum topic , Comments: 29 comments
Here is the thing. Everything works so far. Its a good as the real thing but there are a few very tiny problems that spoil the emu mood so far and I am not talking about the fact that there is no physical medium to be inserted and such things but other ...

Open MSX debugger source build on ubuntu 20.04

by Daemos on 15-11-2021, 10:54
Score: 186.26 %, Type: Forum topic , Comments: 1 comment
Just a info block for those daring to build the latest openmsx debugger master from source on Ubuntu 20.04 or variants (kubuntu in my case). It seems somewhere along the line Qt5 changed some rules and openmsx debugger will not build using the default ...

Openmsx no longer freaking out on bad rom blocks

by Daemos on 24-10-2018, 20:40
Score: 162.87 %, Type: Forum topic , Comments: 3 comments
was still present on 0.10 but I cannot remember when this changed. For sure this is new since version 0 ... found this. 0.14.0 release notes:- automatically pad ROM files if they are not a multiple ...

openmsx crashing on ubuntu bionic ARM

by Daemos on 16-10-2018, 21:32
Score: 162.56 %, Type: Forum topic , Comments: 15 comments
0.14.0 Build from source. - This is the output from bash. Direct failure during startup android@localhost:~/openmsx-0.14.0/derived$ ./openmsx expected floating-point number but got "" ALSA lib ... /home/android/openmsx-0.14.0/derived/openmsx warning: Unable to determine the number of hardware watchpoints available. warning: Unable ...

Need to verifiy something

by Daemos on 29-10-2012, 10:33
Score: 137.62 %, Type: Forum topic , Comments: 11 comments
the SPAT into the VDP all the sprites are hidden at the X = 0 and Y = 255 coordinates. This is in screen4 ... all the sprites are hidden at the X = 0 and Y = 255 coordinates. This is in screen4 with the highest ... up to 0 so at y=0 you see the sprite Daemos, can you send me the Daemos, can you send me ...
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