Search results
Doom on z80
Score: 131.48 %,
Type: Forum topic , Comments: 260 comments
https://sites.google.com/site/testmsx/msx2-doom/maze3d_20110315.rar?attredirects=0&d=1
Rename the M3D.BIN to M3D.ROM, use bulemsx here
Use shift and arrows this time ...
https://sites.google.com/site/testmsx/msx2-doom/maze3d_2011_09_12.rar?attredirects=0&d=1
run the .BIN as .ROM in bluemsx emulating a turboR
[quote]anyone willing to help ...
https://sites.google.com/site/testmsx/msx2-doom/maze3d_2011_09_12.rar?attredirects=0&d=1
run the .BIN as .ROM in bluemsx emulating a turboR
This looks great! I'm really ...
A* implementation for msx
Score: 118.11 %,
Type: Forum topic , Comments: 28 comments
03
;
;
; map format:
;
; (0,0) +-----------------------+ (maxx,0)
; + ... +
; + +
; + (endx,endy) +
;(0,maxy) +-----------------------+ (maxx,maxy)
;
; 0 = clear path
; 1-255 = obstacle
; variables used
maxx equ 31 ; x-width ...
bluemsx bug in the vdp command engine
Score: 116.96 %,
Type: Forum topic , Comments: 0 comments
ld de,$E001
ld bc,256
ld (hl),0
ldir
ld a,$C0 ; HMMV
ld ... a
inc a
ld h,a
ld l,0 ; HL = ColHeight*256
ld c,TexHeight ... take into account only the decimal part of the ColHeight
ld a,(Cmd.NY)
adc a,0 ...
3D raycasting
Score: 134.14 %,
Type: Forum topic , Comments: 160 comments
Whereas a zoom out scaling by factor 2 would produce this 2 bytes result :
F0
0F
Is that correct ... by the rest of the code?
So the loop would do nothing but store the byte out (0x98) (or whatever the port ... would produce this 2 bytes result :
F0
0F
Is that correct ?
The scaling acts ...
Nemesis roguelike for CP/M
Score: 119.39 %,
Type: Forum topic , Comments: 12 comments
Nemesis is reported as a great roguelike game
http://www.retroarchive.org/cpm/games/games.htm
It should be possible to run this game under msx2
but my knowledge of CP/M and on msxdos is very low.
Is anyone able to configure the game ...
two maze generators
Score: 116.74 %,
Type: Forum topic , Comments: 5 comments
250 NEXT D
260 PSET(1,0):PSET(2,0)
270 PSET(3*N-1,2*M):PSET(3*N-2,2*M)
280 COLOR 5: PRINT "MAZE ... R=M*N:V=M*(N-1):H=(M-1)*N:T=2*M*N-M-N
350 FOR I=0 TO R-1:A(I)=I:NEXT I
360 FOR I=0 TO T-1:A(I+R)=I:NEXT I
370 CLS:COLOR G
380 FOR X=0 TO 3*N STEP 3:FOR Y=0 TO 2*M:PSET(X,Y):NEXTY:NEXTX
390 FOR Y=0 TO 2*M STEP 2:FOR X=0 TO ...
recording PSG and SCC registers in open/bluemsx
Score: 116.75 %,
Type: Forum topic , Comments: 8 comments
like x128, very-very old version of fMSX, Z80Stealth and some other)?
#
# Header:
#
# +0 4 ...
Star Trek
Score: 116.6 %,
Type: Forum topic , Comments: 10 comments
https://sites.google.com/site/devmsx/star-trek-basic-game
The original is about 40 years old
http://en.wikipedia.org/wiki/Star_Trek_(text_game)
The C port is 10 years old
The ... SCREEN 0.
Here is Super Star Trek:
http://www.msx.org/forumtopic10266.html ...
screen 8 smooth horizontal scrolling
Score: 132.97 %,
Type: Forum topic , Comments: 104 comments
https://sites.google.com/site/testmsx/Home/smooth-horizontal-scrolling/StarTrek_demo_screen8.rar?attredirects=0&d=1
You can see that it makes better use of the Sc8 palette, brither colors.
[quote]The ...
https://sites.google.com/site/testmsx/Home/smooth-horizontal-scrolling/StarTrek_demo_screen8.rar?attredirects=0&d=1
You can see that it makes better use of the Sc8 palette, brither colors.
I just ... into the screen)
http://www.youtube.com/watch?v=5pkzz5JG0OU
I do not see ...
