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Doom on z80

by ARTRAG on 29-10-2011, 10:39
Score: 131.48 %, Type: Forum topic , Comments: 260 comments
https://sites.google.com/site/testmsx/msx2-doom/maze3d_20110315.rar?attredirects=0&d=1 Rename the M3D.BIN to M3D.ROM, use bulemsx here Use shift and arrows this time ... https://sites.google.com/site/testmsx/msx2-doom/maze3d_2011_09_12.rar?attredirects=0&d=1 run the .BIN as .ROM in bluemsx emulating a turboR [quote]anyone willing to help ... https://sites.google.com/site/testmsx/msx2-doom/maze3d_2011_09_12.rar?attredirects=0&d=1 run the .BIN as .ROM in bluemsx emulating a turboR This looks great! I'm really ...

A* implementation for msx

by ARTRAG on 14-05-2011, 01:45
Score: 118.11 %, Type: Forum topic , Comments: 28 comments
03 ; ; ; map format: ; ; (0,0) +-----------------------+ (maxx,0) ; + ... + ; + + ; + (endx,endy) + ;(0,maxy) +-----------------------+ (maxx,maxy) ; ; 0 = clear path ; 1-255 = obstacle ; variables used maxx equ 31 ; x-width ...

bluemsx bug in the vdp command engine

by ARTRAG on 30-04-2011, 20:49
Score: 116.96 %, Type: Forum topic , Comments: 0 comments
ld de,$E001 ld bc,256 ld (hl),0 ldir ld a,$C0 ; HMMV ld ... a inc a ld h,a ld l,0 ; HL = ColHeight*256 ld c,TexHeight ... take into account only the decimal part of the ColHeight ld a,(Cmd.NY) adc a,0 ...

3D raycasting

by ARTRAG on 21-11-2011, 23:32
Score: 134.14 %, Type: Forum topic , Comments: 160 comments
Whereas a zoom out scaling by factor 2 would produce this 2 bytes result : F0 0F Is that correct ... by the rest of the code? So the loop would do nothing but store the byte out (0x98) (or whatever the port ... would produce this 2 bytes result : F0 0F Is that correct ? The scaling acts ...

Nemesis roguelike for CP/M

by ARTRAG on 21-03-2011, 15:08
Score: 119.39 %, Type: Forum topic , Comments: 12 comments
Nemesis is reported as a great roguelike game http://www.retroarchive.org/cpm/games/games.htm It should be possible to run this game under msx2 but my knowledge of CP/M and on msxdos is very low. Is anyone able to configure the game ...

two maze generators

by ARTRAG on 09-03-2011, 15:39
Score: 116.74 %, Type: Forum topic , Comments: 5 comments
250 NEXT D 260 PSET(1,0):PSET(2,0) 270 PSET(3*N-1,2*M):PSET(3*N-2,2*M) 280 COLOR 5: PRINT "MAZE ... R=M*N:V=M*(N-1):H=(M-1)*N:T=2*M*N-M-N 350 FOR I=0 TO R-1:A(I)=I:NEXT I 360 FOR I=0 TO T-1:A(I+R)=I:NEXT I 370 CLS:COLOR G 380 FOR X=0 TO 3*N STEP 3:FOR Y=0 TO 2*M:PSET(X,Y):NEXTY:NEXTX 390 FOR Y=0 TO 2*M STEP 2:FOR X=0 TO ...

recording PSG and SCC registers in open/bluemsx

by ARTRAG on 28-02-2011, 22:14
Score: 116.75 %, Type: Forum topic , Comments: 8 comments
like x128, very-very old version of fMSX, Z80Stealth and some other)? # # Header: # # +0 4 ...

Star Trek

by ARTRAG on 03-03-2011, 09:50
Score: 116.6 %, Type: Forum topic , Comments: 10 comments
https://sites.google.com/site/devmsx/star-trek-basic-game The original is about 40 years old http://en.wikipedia.org/wiki/Star_Trek_(text_game) The C port is 10 years old The ... SCREEN 0. Here is Super Star Trek: http://www.msx.org/forumtopic10266.html ...

screen 8 smooth horizontal scrolling

by ARTRAG on 26-02-2011, 12:57
Score: 132.97 %, Type: Forum topic , Comments: 104 comments
https://sites.google.com/site/testmsx/Home/smooth-horizontal-scrolling/StarTrek_demo_screen8.rar?attredirects=0&d=1 You can see that it makes better use of the Sc8 palette, brither colors. [quote]The ... https://sites.google.com/site/testmsx/Home/smooth-horizontal-scrolling/StarTrek_demo_screen8.rar?attredirects=0&d=1 You can see that it makes better use of the Sc8 palette, brither colors. I just ... into the screen) http://www.youtube.com/watch?v=5pkzz5JG0OU I do not see ...
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