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status register on the TMS9918A and the V9938/58
Score: 128.71 %,
Type: Forum topic , Comments: 57 comments
was expecting to see only the values of plane 26 and 27 (i.e. colors 0Ah and 0Bh, thus the yellow I ... i.e. 48KB. The problem could be related to the fact it is 48KB and it uses page 0 or to some other ... red (maybe the value could be 0x18) and T6950 gives green and sometimes black (maybe 0x1C and 0 ...
64 sprites on screen
Score: 128.44 %,
Type: Forum topic , Comments: 1 comment
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Interrupt service routine
;
code @ 0x0038
push hl
push de
push bc
push af
_setVdp 5,0x36 ; SAT at 0x1b00 -> first sat, first 32 sprites
_setVdp 7,0x0E ; 1st background color
in a,(0x99) ; reset flags from previous interrupt
; do ...
64K rom - how to set to rom page 3 and set it back to ram
Score: 127.23 %,
Type: Forum topic , Comments: 85 comments
2014-06-19 00:00:15.000000000 +0200
+++ rominit2.asm 2014-06-20 16:54:06.000000000 +0200
@@ -181,6 +181,7 @@ ... to ram?
I need something similar to the routine setrompage0 from this excellent example from karoshi forum (that deals with page 0 ...
How to execute in RAM a 48K ROM ?
Score: 126.74 %,
Type: Forum topic , Comments: 5 comments
Is there a tool, maybe in dos, to load and execute a 48K ROM in an msx1 with 64K of RAM ?
I need something working with an msx1 with 64K of RAM and a disk drive, nothing else.
Try ODO Try ODO
Thanks! Thanks!
Alternative is ...
Fast vdp I/O on msx1 and emulators
Score: 126.54 %,
Type: Forum topic , Comments: 1 comment
Bluemsx reports potential data loss in VRAM I/O on MSX1, but it seems not able to distinguish between active area and borders (am I wrong ?)
Is there something more accurate e.g. in openmsx ?
AR, I don't know about active AR, I ...
AYSFX files needed
Score: 140.74 %,
Type: Forum topic , Comments: 18 comments
instance, this is the CASIO logo sound from games like car fighter:
DB 7,191,3
DB 0,80,0
DB 2,64,0
DB 7,184,0
DB 8,15,0
DB 9,15,1
DB 10,14,1
DB 10,13,1
DB 10,12,1
DB 10,11,1
DB 10,10,1
DB 8,14,0
DB 9,14,0
DB 10,9,1
DB 10,8,1
DB 4,32,0
DB 10,15,4
DB 8,13,0
DB 9,13,2 ...
BGM player
Score: 126.32 %,
Type: Forum topic , Comments: 0 comments
Just for info, is there on the net a nice , free, "out of the shelf" replayer for BGM files with available ASM sources ?
It would be nice to add real FM music on msxTR to this project:
...
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Score: 126.24 %,
Type: Forum topic , Comments: 7 comments
a,(hl)
or a
ret z ; not found
ld h,#c0
ld l,a
found:
; now hl ... address
org #d000
pointerlist:
ds 41,0 ; 41 bytes, all zero
db 1 ; byte 42 points to index 1
ds 13,0 ; bytes 43 up to and including 54 are zero again
db 2 ; byte 55 points ...
sjasm 0.42 and structs
Score: 125.73 %,
Type: Forum topic , Comments: 7 comments
an array of 24 structs to store enemies data.
I defined a map area starting from 0xc000 for all RAM data with this code:
[...] ; <-- rom code and data here in the 0x4000-0x7FFF range
map 0xc000
; ... struct declared
struct enemy_data
y db 0
x dw 0
status db 0
ends
; actual enemy data - at least ...
