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publishers able to produce SCC chips and Rom mappers
Score: 153.21 %,
Type: Forum topic , Comments: 2 comments
Which are the active publishers able to produce games based of SCC megaroms?
Which is using modern FPGA emulations and which original sound chips?
Manuel Pazos at Manuel Pazos at msxcartridgeshop.com manufactures cartridges with scc in ...
Shoulder Blade II wip
Score: 150.58 %,
Type: Forum topic , Comments: 1 comment
https://www.youtube.com/watch?time_continue=67&v=AnNvjnCXPdk
I saw it on Twitter I saw it on Twitter yesterday! Looking pretty good! Nobuaki Washio always comes up with interesting gameplay games
(Development) ...
suggestion on optimization
Score: 149.56 %,
Type: Forum topic , Comments: 42 comments
suggestion to make it way faster ?
_plot_enemy:
ld iy,ram_sat
ld ix,enemies
ld bc,max_enem*256+0
.npc_loop1:
bit 0,(ix+enemy_data.status)
jp z,.next
ld l,(ix+enemy_data.y)
ld h,(ix+enemy_data.y+1)
ld ... ymap < -16
ld de,128+16
sbc hl,de ; enemy.y - ymap + 16 - 128 - 16 >= 0
jp nc,.next ; ...
sjasm and macros
Score: 149.11 %,
Type: Forum topic , Comments: 0 comments
is a number, I need to test it against 0, if it is a string, I want to test it against 'A' ... <> 'a') and (value <> 'A')
if (value & 0xFF>0)
ld a,value & 0xFF
else
xor a
endif
endif
out (0x99),a
ld a,register + 0x80
out (0 ...
soft scrolling in 8 directions
Score: 148.92 %,
Type: Forum topic , Comments: 2 comments
These two options for scrolling on msx1 have already been discussed in the XRacing thread
https://github.com/artrag/scroll_8_ways
but now I was thinking than on msx2, using the special vram arrangement used above, one could use 16 pages of 256 ...
mapped roms and page 0
Score: 153.38 %,
Type: Forum topic , Comments: 27 comments
swap out the bios putting in page 0 the slot 1 content?
Does the rom mirror its content in page 0 ? ...
BLOAD"SUPER-X.LDR",R
_@ ' start the program
D0#1
( = Use HEX-editor to address 0 slot 1)
super-x ... also not right now on front of my MSX, so I can't really test this... IIRC page 0 is not used (I ...
