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Where is MBWAVE ASM replayer ?

by norakomi on 11-02-2022, 11:58
Score: 173.19 %, Type: Forum topic , Comments: 14 comments
f-Kernel driver, supports only MBFM v0.90 - v0.92. I'm not looking for the FM part, I'm ... To underline this: current 0.17.0 version of openMSX sounds horrible with Moonsound (some kind of weird aliasing going on), and has been sounding like that since 0.15.0. I guess no one really used ...

How to create SFX for Moonsound's FM registers ?

by norakomi on 31-01-2022, 07:45
Score: 173.08 %, Type: Forum topic , Comments: 42 comments
for FM channels ? I don't know anything about this. Have 0 experience with it. I'm also ... 7,(hl) res 6,(hl) ld c,$a0 ld hl,AYREGS .sfxloop: out (c),a ;first write ... inc a cp 13 jr nz,.sfxloop ;/out buffered sfx data So we write to psg register $a0 ...

Max Rom size for coding

by norakomi on 02-02-2022, 10:39
Score: 173.02 %, Type: Forum topic , Comments: 5 comments
Quick question. Is it possible to code a Rom game that is bigger than 2MB ? Are there fysical cartridges out there that are bigger ? For ASCII8 and the Konami For ASCII8 and the Konami mappers the ROM size limit is 2 MB because there ...

wait 15 T-States between reading and writing to Vram

by norakomi on 09-01-2022, 11:33
Score: 172.55 %, Type: Forum topic , Comments: 51 comments
this (untested): ld C, #0x98 ld HL, #DATA_ADDR .rept 31 outi outi outi inc HL .endm outi ... the entire SAT at once (untested): ld C, #0x98 ld HL, #DATA_ADDR ld B, 128 ; 32*4 outir ... than copying everything at once. ld C, #0x98 ld HL, #DATA_ADDR ld B, 128 ; 32*4 outir ...

copying RAM-> VRAM tilemap

by norakomi on 27-10-2021, 08:12
Score: 170.31 %, Type: Forum topic , Comments: 14 comments
the screen in Page 0 using a HMMM copy instruction per tile. I basically copy all the tiles to Page 3 ... the screen in Page 0 leaving the tilemap in Ram ? I preferably want to do this without Vram copy ... in ram (16x12 bytes) set vram pointer to 0 for yy=0 to 12 ' loop on rows in the screen map ...

Street Fighter 2 - MSX - Who plays this game ?

by norakomi on 19-03-2021, 20:24
Score: 167.39 %, Type: Forum topic , Comments: 78 comments
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 The work was tedious and repetetive and I lost patience and gave up at this point. I left ... Downloadable Rom: https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 Here ... Rom: https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 This version works ...

How to detect sound chips without Bios

by norakomi on 21-10-2019, 10:49
Score: 158.57 %, Type: Forum topic , Comments: 61 comments
not using Bios at all ingame, and at boot-up I'm overwriting page 0 completely with the game engine, ... of the box. If by the "easy MSX-AUDIO detection" you are referring to in a,(0C0H) , cp ... can be either 0 or 1 depending entirely on whether the MSX computer’s bus has pull-up resistors (1), ...

writing to flashrom (2MB rom) and support for emulators

by norakomi on 17-09-2020, 22:13
Score: 157.81 %, Type: Forum topic , Comments: 75 comments
blocks and enable writes. Each command starts by writing “magic values” 0AAH to address *AAAH ... restriction is that you can change bits from 1 to 0 (so after an erase you can write any value), but you can never change bits from 0 to 1. This means that you can (afaik) even write to previously-written memory ...

Moonsound Music Editor and Replayer Using only Samples

by norakomi on 30-05-2020, 10:59
Score: 157.61 %, Type: Forum topic , Comments: 48 comments
as well. I listened to the first 8 sounds: 0= sine wave 1= blender, chopper wtf 2= synth sound ... and then it specifies instrument settings per note range: {0x14, 0x2d, {0x12c,7474,100, 0,0,0x00,0xc8,0x20,0xf2,0x13,0x08,0x0}}, The 0x14 and 0x2d are note regions, and then the part that follows are instrument settings. I ...

Polling for splitline

by norakomi on 08-06-2020, 20:01
Score: 157.56 %, Type: Forum topic , Comments: 2 comments
a ;set S#0 out ($99),a ld a,15+128 ei out ($99),a ret You can’t poll the interrupt ...
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