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copying RAM-> VRAM tilemap

by norakomi on 27-10-2021, 08:12
Score: 170.71 %, Type: Forum topic , Comments: 14 comments
the screen in Page 0 using a HMMM copy instruction per tile. I basically copy all the tiles to Page 3 ... the screen in Page 0 leaving the tilemap in Ram ? I preferably want to do this without Vram copy ... in ram (16x12 bytes) set vram pointer to 0 for yy=0 to 12 ' loop on rows in the screen map ...

Street Fighter 2 - MSX - Who plays this game ?

by norakomi on 19-03-2021, 20:24
Score: 167.8 %, Type: Forum topic , Comments: 78 comments
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 The work was tedious and repetetive and I lost patience and gave up at this point. I left ... Downloadable Rom: https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 Here ... Rom: https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0 This version works ...
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