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copying RAM-> VRAM tilemap
Score: 170.71 %,
Type: Forum topic , Comments: 14 comments
the screen in Page 0 using a HMMM copy instruction per tile.
I basically copy all the tiles to Page 3 ... the screen in Page 0 leaving the tilemap in Ram ?
I preferably want to do this without Vram copy ... in ram (16x12 bytes)
set vram pointer to 0
for yy=0 to 12 ' loop on rows in the screen map ...
Street Fighter 2 - MSX - Who plays this game ?
Score: 167.8 %,
Type: Forum topic , Comments: 78 comments
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0
The work was tedious and repetetive and I lost patience and gave up at this point.
I left ...
Downloadable Rom:
https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0
Here ... Rom: https://www.dropbox.com/s/1mzs4ia5itikril/streetfighter.rom?dl=0
This version works ...
