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openmsx audio capture

by norakomi on 25-02-2007, 23:20
Score: 110.89 %, Type: Forum topic , Comments: 30 comments
But I have to admit that the chance of that happening could even be below 0 The openMSX ... mixes it all in a non-common way then what overriding the muted channels with volume 0, each int ? ... v0'ing the others) ? I think the easiest (at least in blueMSX) is to save each in I think ...

Rom game sizes

by norakomi on 10-02-2007, 15:35
Score: 110.77 %, Type: Forum topic , Comments: 13 comments
Hello, I was wondering if Konami made any ROM games that are bigger than 512kb? And what about other games (from other companies) Are there any ROM games bigger than 512? there's a game collection rom from zemmix that's 2MB in ...

blumsx videocapture

by norakomi on 05-11-2006, 10:49
Score: 110.33 %, Type: Forum topic , Comments: 10 comments
mixing routines are optimized for. The second can be set to 0 and 1. 0 means 320x240 resolution; 1 ...

AKIN .... stuck

by norakomi on 07-03-2007, 10:12
Score: 110.5 %, Type: Forum topic , Comments: 19 comments
are corrupt. Could someone send me these, perhaps? e-mail is smorsink(4t)planet(d0t)nl (Software) ...

Metal Gear Awesome

by norakomi on 28-08-2006, 21:48
Score: 110.19 %, Type: Forum topic , Comments: 2 comments
Hi dudes ! I found this fun video, check it out if you're bored !! http://www.deviantart.com/view/29463025/ or http://www.newgrounds.com/portal/view/297383 cheers dude, it's OLD dude, it's OLD ...

2 SPATS

by norakomi on 22-08-2006, 15:23
Score: 110.14 %, Type: Forum topic , Comments: 16 comments
setvrwrt out (0x98),a add hl,de add hl,de call setvrwrt out (0x98),a ..... not a good thing. ...

crappy sprite collision bit

by norakomi on 26-08-2006, 10:29
Score: 110.18 %, Type: Forum topic , Comments: 25 comments
int, and a bit later I set status register 0. Setting status register 0 is done like this: ld a,0 out ($99),a ld a,15+128 out ($99),a in a,($99) bit 5,a ;bit 5 of s#0 is the sprite collision detection bit ld (Store_Sprite_Collision),a However the content of this bit 5 turns out to be 0 ...

Spacemanbow 2 - Users Manual

by norakomi on 02-09-2006, 12:36
Score: 110.26 %, Type: Forum topic , Comments: 81 comments
"hiiiiiiiiiiiiiiiiiiiii t0 That barcode is gonna say: "(^_^( "hiiiiiiiiiiiiiiiiiiiii t0000000000b~" ...

filenames

by norakomi on 15-08-2006, 18:48
Score: 110.09 %, Type: Forum topic , Comments: 11 comments
are stored the name and attributes of filename. http://en ...

Next on the To-Do-List

by norakomi on 05-08-2006, 10:00
Score: 110.05 %, Type: Forum topic , Comments: 0 comments
Ok !! Guys Thanks again for the help with making main sprites, Ro: thanks again for creating those cool explosions ! next on the list is: Soundeffects/or short music when player is game over and when F1 is pressed. If anyone wants to ...
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