MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Last
Next
Page 6/16
Previous
1 | 2 | 3 | 4 | 5 | | 7 | 8 | 9 | 10 | 11
Search results

Screen 4 - Something completely different.... eh, for me

by norakomi on 12-08-2006, 10:13
Score: 115.65 %, Type: Forum topic , Comments: 45 comments
if i have the map data in page 2 (screen 5) the pointer is in (0,0) then at vblank I 1) switch to screen 5 2) copy (0,0)-(32,24),2 to (0,0),0 ;this means copy the map screen the pointer ... when the character moves right, the next frame I: 1) switch to screen 5 2) copy (2,0 ...

Still some "Snow"/random pixels appearing in play

by norakomi on 01-08-2006, 12:20
Score: 110.17 %, Type: Forum topic , Comments: 5 comments
I have a little bug. At an endboss routine i wrote; random pixels appear in screen. I use 3 linesplits, and an interrupt at vblank. I DONT use r18 at all. The screen does not scroll. R#18's value is always 0. First linesplit is at y=20, the second and third change between these values. ...

Who wants to make main sprites for SM2 ?

by norakomi on 03-08-2006, 20:12
Score: 110.06 %, Type: Forum topic , Comments: 137 comments
is on which colornumber? so I need a list like: 0: 0 0 0 4: 7 7 7 5: 7 7 0 etc. I can try ... color 09: 0,0,0 black color 10: 1,1,7 blue color 11: 7,7,7 white color 12: 3,3,3 dark grey color 13: 4,4,5 light grey color 14: 7,7,0 yellow color 15: 7,0,0 red hm.. ...

Playing music while loading from Sunrise IDE

by norakomi on 22-07-2006, 18:48
Score: 110.13 %, Type: Forum topic , Comments: 43 comments
using www.google.com is v0.08. I And the version you'll find using www.google.com is v0.08. It's outdated. Latest release (I know of) is v0.10. Send me an e-mail norakomi and I send you the file. ... And the version you'll find using www.google.com is v0.08. It's outdated. Latest release ...

Looking for Omega

by norakomi on 29-06-2006, 10:37
Score: 110.07 %, Type: Forum topic , Comments: 3 comments
High Im looking for people who are (or were) in the MSX Omega team. Can anybody help me with this?? thanx I don't know an Omega team, but there's Tristan Zondag used I don't know an Omega team, but there's ...

can I connect a PC monitor to my MSX?

by norakomi on 22-06-2006, 15:32
Score: 110.05 %, Type: Forum topic , Comments: 3 comments
If I would like to connect a pc monitor to my msx (Yesterday I crashed my 3d TV), what kindof cables do I need ? and is this possible ? Yes you can with a scandoubler. But that's an expensive solu Yes you can with a scandoubler. But ...

Docopy question

by norakomi on 24-06-2006, 10:58
Score: 110.09 %, Type: Forum topic , Comments: 7 comments
I copy a large piece of grahx into the screen. NX=50 NY=50 DX=240 DY=100 Dpage=0 Then you see in page 0 from (240,100)-(255,149) this piece of graphx. So basically the NX ... or in the top. When I copy a big piece of grapx to page 0 at (almost) the bottom of the screen, ...

what about these instructions:

by norakomi on 04-06-2007, 23:33
Score: 110.36 %, Type: Forum topic , Comments: 17 comments
LD BC,&H0101 LDIR LD A,&HD0 LD I,A IM 2 ... switch page 0 from ROM to RAM and rewrite the interrupt handler at address 0038h It's not really ...

Auf wiedersehen monty

by norakomi on 06-06-2006, 23:37
Score: 110.01 %, Type: Forum topic , Comments: 31 comments
section of MRC. Poke, it's in the demo from Impact "Impaccen en wegwezen in Poke, it's in the demo from Impact "Impaccen en wegwezen in the mirror scroll. Great composer, ...

16 bit life-counter

by norakomi on 11-06-2006, 00:15
Score: 109.95 %, Type: Forum topic , Comments: 15 comments
I want to have a routine that decreases a 16 bit value, and gives a flag when 0 is reached. ... bit value, and gives a flag when 0 is reached. Example: an endboss has 400 life-points, whenever he ... substraction crosses 0... Here is a routine that supports stonger 'weapons'.;) [code] Here ...
Last
Next
Page 6/16
Previous
1 | 2 | 3 | 4 | 5 | | 7 | 8 | 9 | 10 | 11
Sort by
  • Relevancy
  • Title
  • Type
  • Author
  • sort iconDate
Filter by type
  • Forum topic (153)
Filter by Forums
  • (-) MSX Talk
    • Development (129)
    • Software (11)
    • Graphics and Music (4)
    • Emulation (3)
    • General discussion (3)
    • Hardware (3)
Filter by post date
  • 2005 (72)
  • 2006 (39)
  • 2007 (18)
  • 2009 (1)
  • 2010 (1)
  • 2011 (1)
  • 2012 (3)
  • 2013 (1)
  • 2019 (7)
  • 2020 (4)
  • 2021 (2)
  • 2022 (4)
Filter by author
  • (-) norakomi
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy