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(joystick) Looking for Playstation to MSX converter
Score: 125 %,
Type: Forum topic , Comments: 4 comments
hi
Im looking for a playstation to msx converter,
something like this, but then with msx plug instead of usb
http://t0.gstatic.com/images?q=tbn:ANd9GcR4wUxMfZBR1YE12DaFa...
Does ...
Ant0niuutti achieved that by Ant0niuutti achieved that by installing the joymega circuit inside ...
.bas file combined with .bin file
Score: 107.97 %,
Type: Forum topic , Comments: 10 comments
fadeout could be at #c000
fadein could be at #c010
defusr(0)=&hc000:a=usr(0) to fadeout.. ...
fori=0to7:forj=0to31:x=vpeek(&h7680+j)-17:x=x+(xand&h88)/8:vpoke&h7680+j,x:nextj:color=restore:nexti:cls
dont forget _turboon:<code>:_turbooff or it'll be very slow
oh, using more ... defusr(0)=&hc000
40 a=usr(0)
is this the way to combine basic and assembly....
or to be more precies, ...
.dsk image to disk and Rom 2 dsk
Score: 108.51 %,
Type: Forum topic , Comments: 2 comments
Hello there !!
Does anybody know how to copy a disk image to a normal disk??
I know I can use Rumsx to put the diskimage file in b: and a normal 720kb disk in a
and then copy "b:*.*" to "a:
but how should I do this when the disk ...
.sc5 file 256x256??
Score: 109.01 %,
Type: Forum topic , Comments: 24 comments
a lenghty screen DOH !!!!
Thats the sollution.
I just load a 16kb image file of 256x128 to page 0,
then copy it to (0,0) in page 1
then I load the other 16 kb image file (the other 256x128) to page 0,
and then copy it to (0,128) in page 1.
Problem solved !!!!!!
[quote]
I just load a 16kb image file ...
16 bit life-counter
Score: 109.95 %,
Type: Forum topic , Comments: 15 comments
I want to have a routine that decreases a 16 bit value, and gives a flag when 0 is reached. ... bit value, and gives a flag when 0 is reached.
Example: an endboss has 400 life-points, whenever he ... substraction crosses 0...
Here is a routine that supports stonger 'weapons'.;)
[code] Here ...
17 bit Bios calls
Score: 109.18 %,
Type: Forum topic , Comments: 23 comments
a,14+128
out (#99),a
ld a,l ;set bits 0-7
nop ... (#99),a
ld a,l ;set bits 0-7
nop
here3:
out ... ;set bits 0-7
out (vdpport1),a
ld a,(vram/256 and #3F) or 64 ;set bits 8-13 ...
1MB or 2MB cartridges
Score: 111.15 %,
Type: Forum topic , Comments: 24 comments
Hi all !!
For a new game I am thinking about using a 1MB or 2MB rom cartrdige, instead of a 512kB one. But where can I buy them ??
cheers
Just add 2 or 4 512KB roms! :P Just add 2 or 4 512KB roms!
First code it. Then look for ...
2 SPATS
Score: 110.14 %,
Type: Forum topic , Comments: 16 comments
setvrwrt
out (0x98),a
add hl,de
add hl,de
call setvrwrt
out (0x98),a
..... not a good thing. ...
50 herthz- 60 hertz
Score: 109.91 %,
Type: Forum topic , Comments: 28 comments
after Hz change
1 D$="3E01FD67210240CD0C0023DD6FFD7CCD0C00DD67C31C00"
2 AD=&HC000:DEFUSR=AD:FORI=0TO23:POKEAD+I,VAL("&H"+MID$(D$,I*2+1,2)):NEXT
3 'POKE AD+1,Cartridge SLOTID (&B1000SSMM) Default is slot 1
4 A=USR(0)
Thx ...
begin 0666 HZ.zip
M4$L#!!0````(``ZD%3F;9W412P````!````&````2%HN4D]-[ <&Q$4`P``#` ...
8 pixels left and right of screen
Score: 108.75 %,
Type: Forum topic , Comments: 9 comments
to 256
pixel large (using both registers).
0-511 (bits 0-8)
2 screens wide? hmm, ...
