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incedibly simple assembly problems

by norakomi on 01-02-2005, 13:49
Score: 107.9 %, Type: Forum topic , Comments: 10 comments
boh... ld a,0 vs. xor a ;) boh... ld a,0 vs. xor a or a/and a instead of cp 0 or a/and a instead of cp 0 idd, those two came before OUTI.... I can't believe I forgot idd, ...

out of memory problems working in basic

by norakomi on 10-02-2005, 11:12
Score: 108.02 %, Type: Forum topic , Comments: 23 comments
the ammount of ram used ( use fre(0) btw: a way to minimise the ammount of ram used ( use fre(0 ... line - NO SPACES - TINY varnames - maxfiles = 0 its all about keeping the sources as small ... (like V(0) to V(31) or so) and array strings (F$(0);F$(1) are special to NBASIC, but F$(2) to F$(~) can ...

software sprites examples

by norakomi on 11-02-2005, 09:46
Score: 108.01 %, Type: Forum topic , Comments: 18 comments
copy(50,50)-(60,70),1 to (x,y),0 110 d=stick(0) 120 if d=1 then y=y-1 130 if d=2 then y=y-1:x=x+1 .. .. . . 190 if d=8 ... background you may have. Try something like this instead: 10 SCREEN 5 20 SET PAGE 0,1:BLOAD "BACKGRND.SC5",S: COLOR=RESTORE 30 SET PAGE 1,0:COPY (0,0)-(255,211),1 TO (0,0),0 40 SET PAGE 0 ...

.bas file combined with .bin file

by norakomi on 15-02-2005, 12:36
Score: 107.97 %, Type: Forum topic , Comments: 10 comments
fadeout could be at #c000 fadein could be at #c010 defusr(0)=&hc000:a=usr(0) to fadeout.. ... fori=0to7:forj=0to31:x=vpeek(&h7680+j)-17:x=x+(xand&h88)/8:vpoke&h7680+j,x:nextj:color=restore:nexti:cls dont forget _turboon:<code>:_turbooff or it'll be very slow oh, using more ... defusr(0)=&hc000 40 a=usr(0) is this the way to combine basic and assembly.... or to be more precies, ...

nplayer in basic

by norakomi on 18-02-2005, 15:18
Score: 108.09 %, Type: Forum topic , Comments: 3 comments
e.g. for passing files to NBASIC 40 PRINT "Loading replayer..." 50 P(0)=0: E=USR(71) ... F$(0)="song.mbm": E=USR(31) 'Open song file, leaves file id in P(0) 80 P(2)=6: P(3)=0: P(4)=&H4000: E=USR(33) 'Read 16384 bytes from file P(0) to segment 6, address 0 90 E=USR(32) 'Close song file, ...

help with colored sprites in basic wanted

by norakomi on 19-02-2005, 23:47
Score: 107.97 %, Type: Forum topic , Comments: 16 comments
made out of zeros and ones, then with 2 sprites there're 4 combinations.. (0 0, 0 1, 1 0, 1 1) .. ... colorsprite multi colored sprites (per line though) 100 SCREEN5,1:COLOR15,0,0 110 FORX=0TO15:LINE(X*16,40)-STEP(16,120),15-X,BF:NEXT 120 B$="" 130 FORI=1TO8:READA$:B$=B$+CHR$(VAL("&B+A$)):NEXT 140 ...

background scrolling

by norakomi on 20-02-2005, 20:44
Score: 108.01 %, Type: Forum topic , Comments: 11 comments
I read somebody talking about background scrolling, but cannot seem to find it anymore. I would like to experiment much more techniques of background scrolling, because I have had to limit the size of the scrolling background in my game due to speed ...

color+restore problems

by norakomi on 25-02-2005, 12:35
Score: 108.06 %, Type: Forum topic , Comments: 25 comments
into a red color spectrum. resulting into this: DarQ fori=0to7 : forj=0to31 : x=vpeek(&h7680+j)-17 : x=x+(xand&h88)/8 : vpoke&h7680+j,x : nextj : ... is faster .. if in basic: DATA 0,0,7, 1,0,6, 2,0,5, 3,0,4, 4,0,3, 5,0,2, 6,0,1, 7,0,0 Read ...

more basic to bin

by norakomi on 25-02-2005, 12:37
Score: 108.1 %, Type: Forum topic , Comments: 31 comments
Hola ! I am looking for a way to make a .bin file which reads the d=stick(0) and moves the sprite using basic. something like this: 10 d=stick(0) 20 ifd=1theny=y-1 etc...... 30 ... (this is the above programm) 6 defusr0=&hc000 10 screen 5 20 sprite$(1)=chr$( bla bla bla ) ...

Mayor speed problems Emulator v.s. Msx

by norakomi on 09-03-2005, 21:57
Score: 108.21 %, Type: Forum topic , Comments: 8 comments
Help !!! I have been working on a spacemanbow clone in basic for a while now. So far, everything was perfect, speed was fast (nbasic), music was there. However I have been working on emulators only (Nlmsx and RuMsx) Having compared other ...
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