Search results
Vampire Killer
Score: 179.84 %,
Type: Forum topic , Comments: 28 comments
blinks become unbearable.
https://www.msx.org/news/en/v https://www.msx.org/news/en/vampire-killer-to-castlevania-ms...
No, sprite update could run No, sprite update could run at 60 fps in a independent way ...
Adjust register in games.
Score: 179.19 %,
Type: Forum topic , Comments: 74 comments
register either, it relies on a similarly limited range as the adjust register (0-7), after which you need ... (mostly 1pixel but during acceleration 2,4,8 pixel vertically)
https://youtu.be/uTMXK0ww558
Farty Pig (2pixels horizontal)
https://youtu.be/0oiy5OKE7-U
Earth Attack (enemies are tiles 2pixel ...
bubble bobble
Score: 179.14 %,
Type: Forum topic , Comments: 9 comments
https://en.wikipedia.org/wiki/Rainbow_Islands:_The_Story_of_...
I honestly have always wondered why Taito did not port this one to MSX2! It seems like ...
Hinotory debug mode quiz
Score: 178.97 %,
Type: Forum topic , Comments: 6 comments
difficulty level ( From 0 to 15 )
the higher the difficulty level the more aggressive the enemies are. ...
VPOKE with v9938
Score: 178.97 %,
Type: Forum topic , Comments: 8 comments
starting @ #B22)
Summing this up: In SCREEN 0-4 BASIC does not allow you to access later 64KB at all. ...
Hw Sprite "power"
Score: 178.83 %,
Type: Forum topic , Comments: 0 comments
this video give us an idea of what, the hw sprite support allows in terms of quality in computers and games that could have used them
https://www.youtube.com/watch?v=xqgoquBNkv0
(General discussion) ...
Creative ways for name table in screen 2/3/4
Score: 178.66 %,
Type: Forum topic , Comments: 12 comments
conversions Some ZX Spectrum conversions used a vertically aligned sequential assignment (0 ... aligned sequential assignment (0-8-16-.. in the first row, 1-9-17-.. in the second one, 2-10-28-.. ... Spectrum conversions used a vertically aligned sequential assignment (0-8-16-.. in the first row, 1-9-17-.. ...
MSX2 1942 Game quality
Score: 178.3 %,
Type: Forum topic , Comments: 28 comments
I think this game was poorly developed.
No music on intro screen
Horrible sound effects while playing (irritating)
It does not appear to properly take into account the sprites / scanline limit:
It does appear to waste a lot of sprites on big ...
Amstrad CPC emulator?
Score: 177.69 %,
Type: Forum topic , Comments: 2 comments
http://romu6.blogspot.com/2018/12/emu6cpc-emulador-de-amstra...
Do we need a msx2 with a z80 @ 400Mhz? ;-)
haha, I am not actually very haha, I am not actually very impressed,
using the max speed on openmsx you could probably ...
DEMOs
Score: 176.54 %,
Type: Forum topic , Comments: 53 comments
If one can trick a relatively limited graphics hw like a CGA, (see this https://www.youtube.com/watch?v=fWDxdoRTZPc )
why we cannot do wonderful things on a MSX VDP ?
Does the CGA have direct Does the CGA have direct memory access?
...
