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msx non konami games with konami level "quality"
Score: 160.65 %,
Type: Forum topic , Comments: 27 comments
https://www.youtube.com/watch?v=is0bSaKblMs&ab_channel=MarnoBal
But these games that Marno But these games that Marno Bal is playing are not Spanish, ... https://www.youtube.com/watch?v=srQ3FO_0h6E
I don't know if this can be I don't know if this can be considered a quality ...
VDP Sat Rotation & blitter
Score: 160.39 %,
Type: Forum topic , Comments: 8 comments
Y=sprite vram color area/128
(A) COPY (0,Y)-(255,Y) to (0, Y+5) -> first 8 sprite color
(B) COPY (0, Y+1) - (255, Y+3) to (0,Y)
(C) COPY (0, Y+5) -(255, Y+5) to (0, Y+3)
the last copy could ... of rotating, you just have two versions of the SAT. One where sprites are in forward order: 0, 1, 2, 3, 4, ... ...
MSX2 vs Sega SMS
Score: 160.33 %,
Type: Forum topic , Comments: 32 comments
outright bizar. The amount of time required to build the entire screen is like 0 clockcycles compared ...
PSG Envelopes
Score: 161.55 %,
Type: Forum topic , Comments: 16 comments
setup a sawtooth env.
After setting the env what is the amplitude level?
a) it drops from 12 to 0 then increase to max
b) it increase from 12 to max then drop and recyle from 0
How does the psg affects ... to mute channels you would set the volume to 0 instead of turning off the tone channels in the mixer. ...
for hw expert designers, a Frankestein GFX CARD for msx
Score: 158.09 %,
Type: Forum topic , Comments: 12 comments
How about a Video Cart Adapter based on C64 VIC-II on board, like is playsonic with sid?
Could the VIC-II driven in a Specific MSX Slot (The VIC itself can only address 16K, but there is a kind of MMU in C64 that allows to do paging of VIC-II RAM
...
Why not bload "cas:" , s?
Score: 156.99 %,
Type: Forum topic , Comments: 2 comments
(0x98),a...
or maybe there is something i'm not take into consideration?
would be nice to see a vram ...
screen "2.5" mode
Score: 155.33 %,
Type: Forum topic , Comments: 20 comments
TMS VDP had screen 2 mode of 256x192 pixels with about 12Kb of memory to manage. with colour clash
there is also screen 3. 64x48 pixels without colour clash. but pratically useless.
I wonder what would happen if a 128x96 mode was available.
Do ...
karoshi forum
Score: 154.66 %,
Type: Forum topic , Comments: 7 comments
what happened to karoshi forum? is there an up to date link to the site ?
This link works for me : This link works for me : http://www.karoshicorp.com/
But accessing the different parts of the site and logging seem to be ...
about parallax ARC game
Score: 154.23 %,
Type: Forum topic , Comments: 9 comments
https://www.youtube.com/watch?v=pNZp5NvDkJ0
https://www.youtube.com/watch?v=rxlMLKI9sOc
Is it Dumped? Is it Dumped? ...
VDP v9938 sprites & memory bandwidth
Score: 153.99 %,
Type: Forum topic , Comments: 0 comments
hi, seeing how msx2 vdp perform sprite data fetches i'm wondering if with a more smart approach in interpreting data sprites could have been better in color.
For example the C64 VIC-II perform the same sprite fetches but interpret differently ...
