Search results
Megarom mapper not working
Score: 147.79 %,
Type: Forum topic , Comments: 1 comment
Hello,
I'm working on a megarom project. Since the beginning, I've been working with asMSX, but it is unstable and generates some bugs. Yesterday, it repeatedly crashed while compiling my code so I decided to throw the towel and change ...
VDP busy
Score: 147.77 %,
Type: Forum topic , Comments: 2 comments
Hello everyone,
I know I have to wait for the VDP to finish processing a macro command before launching a second one.
But do I have to wait for it to finish a macro command before sending it data through an address writing port ?
Thanks.
...
How to best handle big spritesets ?
Score: 147.77 %,
Type: Forum topic , Comments: 3 comments
Hello,
I'm working on a game in screen5 that will use a lot of sprite patterns : up to 256 . They are mainly used for animation of the main character. And I'm wondering what is the best solution to handle them :
. Option A : ...
Sprite color table SCREEN5
Score: 150.22 %,
Type: Forum topic , Comments: 16 comments
...
What am I missing here ?????
R#0 : xxxx100x
R#1 : xxx001xx
R#2 : 00011111
R#6 : $30 => patterns at $18000
R#5 : $C0
R#11 : $03 => attributes at $1E000 and therefore ... must be:
Bits 0-2 of R#5 must be 1. See pages 40 and 93 of the V9938 application manual . ...
[WTS] Panasonic WX MSX2+ 256Kb
Score: 146.19 %,
Type: Forum topic , Comments: 1 comment
Hello,
I'm selling my Panasonic FS-A1-WX MSX2+.
It has been boosted to 256Kb RAM.
The floppy disk is not working. It's probably the belt (as usual), I bought a new one, but never got to install it. It will be included in the sale. ...
[eBay] Nemesis 2 - Mini Euro version
Score: 146.19 %,
Type: Forum topic , Comments: 1 comment
Hello,
I've put on eBay my Konami Nemesis 2 Mini Euro version.
Enjoy.
https://www.befr.ebay.be/itm/292728919193
Sold Sold
(Trading and collecting) ...
Konami games for sale
Score: 145.92 %,
Type: Forum topic , Comments: 2 comments
Hi,
I have these games for sale (M: mint, E: excellent, G: good, F: fair) :
MONKEY ACADEMY (RC 702) : 20 euros
. box G
. case E
. cartridge M
. manual F
HYPER RALLY (RC 718) : 25 euros
. box G
. case F
. cartridge E
. manual ...
Strange VRAM behaviour with SCREEN8
Score: 145.3 %,
Type: Forum topic , Comments: 14 comments
20 FOR I=0TO255:VPOKEI,I:NEXTI
30 GOTO30
or this one :
10 SCREEN8
20 FOR I=0TO255:PSET(I,0),I:NEXTI
30 GOTO30
And if you pause BlueMSX and view the VRAM, you'll find that all even values are stored in page 0 (starting at $0000 : 0,2,4,6, ...), and all odd values are stored in page 1 (starting ...
RPG game engine reflexions
Score: 144.8 %,
Type: Forum topic , Comments: 38 comments
a see-through mechanism. You could think of:
- tiles 0-63 = walkable
- tiles 64-127 = walkable with overlay, ... is when the 16bit tile number is a z80 address and then the flags go directly like
bit 0,(hl)
to get ... calculate the address of the tiles pixels
tile number in L
ld h,0
add hl,hl
add hl,hl
add hl,hl ...
